Off the Top: Information Architecture Entries

Showing posts: 166-180 of 308 total posts


February 19, 2003

Understanding Referrer Systems

Rashmi Sinha's Recommender Systems overview on Sig-IA is a great overview of the tools used to bring information closer to those that may have an interest in that information. Essentially this gets to the heart of the Model of Attraction. Recommender Systems can provide tools that group information through links that are based on others similar interests. Finding information is what many spend much time doing. Lessening this time and providing methods to predict interests are helpful. This of course takes patterns. Patterns need a breadth of data to be useable.

In particular you may be interested in Rashmi Sinha's "Interaction Design for Recommender Systems". [hat tip Matt]



February 18, 2003


February 11, 2003

Build your ideal creative team and other articles

Boxes and Arrows serves up three great articles right now. George Olsen shares his R&D (Relevant & Desirable article discussing the need for vision driven design in user-centered design. Scott McDaniel offers up What's Your Idea of a Mental Model?. My favorite of this current bunch is Erin Malone's Modeling the Creative Organization in which Erin walks through how to put together her idea of an ideal creative team. Her discussion is provides insight into a great approach.



February 9, 2003

Content management interview with Bob Bioko

Elearningpost interviews CMS wiz Bob Bioko. The article has an e-learning bent to it, but it is a great interview discussing content management. I really enjoy Bob's approach as it separates information from technology and stresses the importance of understanding the information and its needs prior to digging into the technology. This is brought out in this quote from the interview:

Firstly, technology changes a lot and focusing on technology is not the right thing to do. What's really important to me is figuring out what exactly you want from your learning system or information system. From my point of view, I have certain information resources that I would like to deliver to certain people in a certain way. That's not a technology question. That's not about what system I have. Rather its about what information do I have, who wants it and how do I deliver that information in the best possible way. Now obviously I would need a system to do that, but the infrastructure follows from the need I have, not the other way around.

When someone makes the decision the other way around, focusing on the platform, the software, the features etc., they limit and constrain themselves to what the system allows them to do. This is not to say that technology wont be a determining factor in what you actually have to, its just that technology should be a response to the problem not a definer of the problem.

Two other bon mots in this article include discussions of "context management" and the perenial question of "build versus buy".



February 4, 2003

Moblogging and Joe Average persona

The Online Journalism review offers up Moblogging the next big thing, which brings "Joe Average" into play. I am not sure Joe Average would want a Hiptop or find a use for a Hiptop. I do like the idea of the Smartmobs, but it is not for everybody.

In a discussion at the DC IA book reading group (this time it was The Tipping Point) we ventured on the topic of using mavens as a persona candidate. The person said they were looking for somebody less adept at finding information, like a "Joe Average". This is often how many of us build personas we go for the less adept, or make sure they are represented across our personas. The discussion later came to how to keep the mavens intrigued, which is also a valid discussion.



Fusebox FLiP's for user centered design approach

While going through the Fusebox application development site (a coding framework for ColdFusion, J2EE, PHP, and ASP that helps separate coding from presenation by building reusable components and templates) I stumbled upon FLiP. The Fusebox Lifecycle Process (FLiP) section focusses on application development and project management "best practices". FLiP the steps are Personas and Goals, Wireframe, Prototype / Front-End Development, Application Architecting, FuseCoding, Unit Testing, Application Integration, and Deployment.

I was so happy to see personas, wireframing, prototyping, and application architecting as well as the suggested order. This is the path I have found to provide the best path for success. I was introduced to this process in the very early 1990s when working on a project to replace a mainframe application and moving it to the PC. The approach seemed solid and achieved some quick results with few hiccups. That approach has stayed with me and the focus on the user being the extremely important. Application developers often want to jump right into the coding and interface designers want to start crafting the visual design. Doing either with out proper understanding can easily lead to complications that are costly to correct.

The field of information architecture structures its approach to development on these tasks and roles. A great overview for application development is wonderfully laid out in Jesse James Garrett's The Elements of User Experience. Many that build applications have become familiar with these steps. Those wanting to learn programming and application development have found this the user-centered design approach is a great preparation. Why? Once the users are defined, the information structure defined, the interaction elements outlined, the interface outlined, and the framework for the application decided upon the coding becomes easy to focus upon. The coding portion of development becomes much easier because the interactions for the users are defined and the coding solutions are largely pre-defined.



January 27, 2003

Apple Word Replacement Rumor and Information Structure Dreams

Rumor has it Apple is working on MS Word replacement. This would be a great thing if it would read native Word files seemlessly, but even better would be turning out valid HTML/XHTML. MS Word has always made a huge mess of our information with its conversion to something it "calls" HTML, it is not even passable HTML. One could not get a job using what Microsoft outputs as HTML as a work sample, heck, it would not even pass the laugh test and it may get somebody fired.

One of the downsides of MS Office products is that they are created for styling of information not marking up information with structure, to which style can hang. MS Word allows people (if the turn on or keep the options turned on) to create information sculptures with structure and formatting of the information. What Word outputs to non-Word formats is an information blob that has lost nearly all of its structure and functionality in any other format. It does not really have the format the Word document to begin with. What Web developers do is put the structure back into the information blob to recreate an information sculpture again.

You ask why is structure important? Structure provides the insight to know what is a header and sub-header. Structure provides the ability to discern bulleted lists and outlines. Structure makes it script-kiddie easy to create a table of contents. Structure makes micro-content accessible and easier to find with search. Structure provides better context. Structure provides the ability to know what is a quote from an external document and point to it easily. Structure provides ease of information portability and mobile access easier. These just name a few uses of structure.

Does MS Word have this structure capability? Yes, do people use it? No really. If people use it does MS Word keep the structure? Rarely, as it usually turns the structure into style. This is much like a somebody who spent months in the gym to build a well defined physique only to have the muscles removed to stuff their own shirt with tissue paper to give it the look of being in shape. Does the person with the tissue paper muscles have the ability to perform the same as the person who is really in shape? Not even close.

Structure is important not only for the attributes listed above, but also for those people that have disabilities and depend on the information being structured to get the same understanding as a person with out disabilities. You say MS Word is an accessible application, you are mostly correct. Does it create accessible information documents? Barely at best. The best format for information structure lay in HTML/XHTML/XML not in styles.

One current place that structure is greatly valuable is Internet search. Google is the top search engine on the Internet. Google uses the text in hyperlinks, the information in title tags, and information in the heading tags to improve the findability of a Web page. What are these tagged elements? Structure.

One of the nice things about a valid HTML/XHTML Web document is I can see it aqnd use it on my cell phone or other mobile devices. You can navigate without buttons and read the page in chunks. Some systems preparse the pages and offer the ability to jump between headings to more quickly get to the information desired.

These are just a few reasons I am intrigued with the Apple rumor. There is hope for well structured documents that can output information in a structured form that can validate to the W3C standards, which browsers now use to properly render the information on the page. I have very little hope in the stories that MS is working toward an XML storage capability for Office documents, because we have heard this same story with the last few Office releases and all were functional lies.



January 23, 2003

Running a Design Critique

How to run a design critique from Scott Berkun at UIWEB. This not only includes who should be in the room, how often, but a list of items to cover with heuristics on it. This is looks to be worth digging back in and reading every word.



Perl site scraper

Screen scraping with Perl www::mechanize will come in handy for many tasks. The information reuse possibilities are wonderful. This does seem to require somewhat valid HTML/XHTML to function properly.



Facets made usable with XFML

Introduction to XFML by Peter Van Dijck is a great first step to understanding the eXtreme Football Markup Language eXchangeable Faceted Metadata Language. This article lays out facets, topics, metadata, taxonomy, and provides a framework based on these understandings to build a usable structure to describe objects.



January 21, 2003

Understanding Visual Organization

Luke Wroblewski has a must read article, Visible Narratives: Understanding Visual Organization published at Boxes and Arrows. The article shows the importance of and how to visually structure information to assist the user with finding and focussing on content they are interested in. This lesson is one that is often missed in Web site redesigns.

A visual presentation of information is an essential tool to have in your tool belt. Lack of a usable visual structure can hinder your users from finding the information they are seeking. Many users come to a new site and perform a quick scan of the information available looking for something to attract their attention as it relates to terms, visual cues, or a vocabulary that will get the user to the nuggets they desire.

The user's eye needs resting places to guide them or help the user jump from topic to topic until the user finds one topic or link draws the user (as the user believes) closer to the information. Visual organization help facilitate the user's scanning and reading.

If the visual organization uses HTML markup's header tags and CSS for presentation the information has an underlying structure. The underlying structure can be used to assist bots (non-human search tools that scrape sites looking for information) in finding information. The automated scraping or searching is augmented by the markup as the information in the headers is often given greater value and can help the information get consumed by users interested in finding and using the information. With a little bit of scripting a properly marked-up Web page can generate a table of contents. This visual structuring eases the reuse of information, which is always a benefit.



January 18, 2003

Model of Attraction moves forward

The upcoming IA Summit in Portland, Oregon is providing me the opportunity to offer the Model of Attraction live and in person. In the coming weeks I will be posting background to this presentation in digestible chunks. You are free to peruse the initial draft of Model of Attraction from March 2002, the Model of Attraction outline from December 2002, and the attraction category here in Off the Top.

Navigation is Broken

Part of the need for developing the Model of Attraction revolves around the broken metaphor of navigation that many IA's put much trust in. Metaphors use a concept that is understood (often not related to the topic at hand) to describe the hard to understand or the new. All metaphors limit understanding as they do not accurately describe the actions and relationships, they only provide a framework that helps understand bits of the whole. The navigation metaphor has been stretched beyond its limits and has limited the possibilities of information structures. We as IAs are worse off by leaning on navigation beyond its narrow boundaries and the users of the sites and the information bound in the sites are worse off by the over reliance on the navigation metaphor.

To see where this discovery began, go to this discussion on IA, navigation, and information space. Pay attention to Stewart Butterfield's comments. In addition navigation does not permit us to think about understanding visual attraction, reuse of information, information access methods outside the PC based Web, mobile access, personalization, content management, or the ability to have a rough cloud of information that follows the user (access to information where and when one needs it). In the Peterme discussion I stated I would sleep on a solution. I repeatedly slept and woke thinking about this problem and fell into the Model of Attraction early last March and have been working with the MoA since then.

I have used the MoA with clients and when mentoring IAs and Web developers. The comprehension is much better when describing the same approach than when using the navigation metaphor. Clients quickly understand the need for controlled vocabularies based on the user's common language and understanding. MoA helps easily explain the need for grouping of information around categories and facets. Card sorting tasks become easy to understand for the clients and helps them assist in the process. Most of the IAs took kit (persona, taxonomy, wireframes, metadata, etc.) are more usable as their need is easily understood by all in the context of attraction.

Scent not Strong

You may be thinking this rough explaination you are getting sounds like Information Scent. You would be right, to some degree. But information scent, like navigation, is a metaphor. Yes, scent breaks too and is quite difficult to use with clients as some things get very confusing for them. Scent helps IAs understand what is going on a little better and there is great research that has come out of the Information Scent community. But when you get down to it scent is a subset of attraction. Scent is one method of attracting or repelling the user toward information they are seeking and keeping extraneous information out of the mix. Scent also has its limits. The scent metaphor works with getting the user to information, but it gets very murky when the information needs metadata (to help augment the attraction between the user and the information they are seeking). Scent and odors have distinct understandings and altering the scents for understanding (metadata) raises many questions from clients as the client tries to understand. Scent does not work well when trying to build information structures for mobile access to information, nor for setting the ability to have the information follow the user (What you want to use a blueberry muffin as a perfume? Don't think so).

More to Come

This only defines MoA by showing the limits of navigation and scent. More understanding is on its way in upcoming weeks and will be put in a presentation format for the IA Summit. Those that are worried, we are not throwing out navigation or scent. We are keeping navigation in its small usable space where it works well. Scent has provided great research and has similar properties to attraction as it is a subset. The Model of Attraction will provide a broader foundation that allows us to move into the future as we build information structures that include possibilities for mobile access, social networks, and true access to information as the user needs it by keeping the information close at hand. The MoA does not solve these problems, but provides a framework that does not break when we work to solve these issues.



AIfIA is offering its IA Leadership Seminar as part of the ASIS&T IA Summit 2003 "Making Connections".

The Leadership Conference and the Summit offer great opportiunites to expand our knowledge and skills. This is one event I am really looking forward to this year.



January 16, 2003

Jon Udel digs into information mapping

Jon Udell digs into information mapping, which includes a discussion and pointer to Samuel Wan's fisheye menu. Jon's entry has other pointers that will keep you occupied for a little while.



January 14, 2003

Peel exposes layered storytelling

Design Interact examines the Seattle design firm Peel and their layered storytelling approach to information structures. Layered storytelling is explained:

Layered storytelling means that a site opens much like a film, with a splash of music, photography and animation, but not a lot of information. If you stay on the top level of the site, your experience is similar to watching a documentary on television. But if you click on any topic, you dive down into a more book-like experience, with long texts and additional background information. The idea is that a visitor skims along the surface until he or she finds something interesting and then digs in to read more.

This appoach provides the ability to have a one way interaction with the site as it entertains and informs, but when the user is attracted to a topic, idea, or visual cue they can interact and find out more. I have enjoyed the layered storytelling approach when I have encountered it. It does seem like it would have the same repeat user problems that other multi-media interfaces encounter, in that having to wait for load times before interacting or navigating is usually problematic. Providing an option to use the layered storytelling or providing it the first time by default (but if a user is like me and works with three or four browsers open or working from many computers, setting a cookie to track repeat use will not solve the issue).

This too is worth coming back to as it provides intamacy with the user and a topic. This can help break down some of the dry appearance of some dull topics that are difficult to unwrap, like sciences, urban planning, the history of duct tape, etc.



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