Off the Top: User-Centered Design Entries

Showing posts: 1-15 of 232 total posts


June 23, 2025

Strong Opinion About Slide Over on iPadOS

I should say up front, I’m deeply appreciative of Apple and all the products, OSes, services, and applications they make, as most everything is done with care and craft with and eye and understanding of detail. Having interactions with develop support and internal developers now and over the years, I’ve always been impressed in their focus on getting things right and doing thing better. Nearly every interaction with Apple from customer support, sales support, Apple’s developers, and people inside Apple has been fantastic and from people who aim to do their best and look to make really solid products and services for their customers.

Apple Announces the New ipadOS

At this month’s Apple WWDC 2025 they made the announcements about the new ipadOS 26, which seems like it may be a good step forward with the new windowed interface, that moves it into looking and acting much like a Mac. There are many other updates and improvements.

Subtraction of Productivity is Far from an Improvement

But… subtraction of one prime productivity advancement that the iPad has had for many of its iterations is that of Slide Over, which if you aren’t familiar (it seems Apple isn’t), is the ability to have an app that will slide in from the side of the screen and hover in a narrow mode, while the other app (or apps, as two apps on screen has been around for a while as well) is still in view.

This meant, with one flick and (in Steve Jobs’ parlance) boom! you have a note app (my strong preference has been for Drafts) that allows me to capture ideas in markdown quickly and then (or later) push the note out elsewhere - Twitter, Mastodon, note directories that Obsidian sits over, Messages, etc.) then flick it back out of the way. It is simple, quick, efficient, and productive, which is what Apple always seemed to put as a priority.

I often have Drafts and PCalc sitting one flick (two for PCalc for the second flick), which is ONE STEP to get a productivity app of my choice in place to divert my focus from a video I’m learning from, reading I’m wanting to capture a note or to do from, a quick calculation, or whatever I want to need at the ready and then get back to focussing. This is a super power that iPad has enabled. It is what separates an iPad apart from Mac and other devices in a big way.

The New ipadOS 26 is Four Large Steps Backward for One Element of Productivity

This new window model on ipadOS 26 is nice and could be helpful, but trying to do the same quick productivity action is at minimum four steps. That isn’t a productivity gain or enhancement. That is four large steps backward Apple. Four anti-productivity steps backward. If I wanted to lose productivity like that, I would switch to Windows.

The corner quick swipe from the corner of the iPad isn’t available unless I’m using the full window interface for finger use and only getting access to Apple Notes (a really nice product, but for various reasons isn’t my first choice, nor second choice). In the new interface the quick corner access is available with Pencil swipes. The full window interface you can add a finger swipe.

But, going from a window I’m working or learning in and want to get a Drafts up and ready, if I have it in my dock it is a tap to open, get it out of the way (often two moves for placement and then narrowing it, if not also adjusting the window I’m also using, and then typing in Drafts) and that is the quickest way. Spotlight is the other option, which adds a step.

It Is an iPad not A Mac

Apple, this device is the iPad it isn’t a Mac, it has special super powers, which include the ability to help focus and be productive. With this new ipadOS 26 new functionality and capabilities are added that are helpful, but don’t take away the iPad’s strength as well. It may be those leading iPad don’t live with it as a core device and don’t care about its strengths and super powers, or they don’t understand productivity so they slipped up.

The windowed world of ipadOS 26 could easily have Slide Over and keep the super power of one flick for productivity. I’m hoping the fall release of ipadOS 26 still includes the productivity super power that sets the iPad apart and allows its users to have super productivity powers that help set them apart with the partnership of Apple’s products helping them be their best.



March 28, 2015

Inviewed on Shift Podcast

On Friday I had the pleasure of spending about an hour with two of my favorite people, Euan Semple and Megan Murray on the wonderful podcast, Shift. We covered tagging, taxonomies, meaning, power, and the future that we are all hurtling towards.

I am a big fan of their interviews (as their conversations between them are familiar from past conversations between us) with other. I still have a few to get to.



March 17, 2015

Mobile Apps and Enabling Content Use and Reuse

This morning I read Dave Winer’s “When will the 140-char wall come down” that aside from the focus of the piece is the secondary focus on mobile. The part that caught my attention is the section that mentions Facebook’s discussions with content publishers.

David Carr ran an article in the NY Times last October that previewed the pitch we'll likely hear. They want publishers to post full content to Facebook. In return they are willing to share ad revenue with the publishers.

The reason this is so important? In a mobile environment, clicking on a link to read a story is a very big price. We all know that mobile is where Facebook’s growth is coming from. News reading on mobile can become much more fluid. That's what Facebook wants to do.

This pulling content into large commercial social platform’s mobile apps is also problematic. While I really understand the value of not having the users click out of the service and keeping ad revenues pegged to a higher level, it is this lock-in that creates problems. For those of us who value content and being able to refind content and easily quote it and pull it together in links (as is done in this post) these walled gardens of social platforms have rather overbearing walls that make ease of personal information management a giant chore. Many of the social platforms offer some connection to bookmark, send to a full browser, and / or to other apps on the mobile device. Each service is different, most offer some means of getting the content out to functional tools or providing them within their app, but some (like LinkedIn offer nothing, which is really painful and horribly thought through).

The Value to Publishers of Connecting Content

Why should publishers care about their content in a commercial social platform like Facebook? As Dave Winer points out it is about mobile access and what apps and services to people spend time in. A common adage and mindset is to place your content were people are and can see your content. This makes sense to be in the commercial social platforms. Also people share in these social platforms things they find of interest. But, the downside is the lack of ease for people to share out into other social platforms and hold on to content for greater value add outside one platform.

The ability and ease of getting content out of the social platform’s mobile app and into a browser has value, as the browser often have user’s bookmarklets to tuck things into services to read things later (like Instapaper), bookmark it in services (like Pinboard) or a work service (like KnowledgePlaza), or grab an interesting snippet for later (in something like Evernote). All of these not only add personal value to the reader using these services, but most often this content is easily shared to others who follow the link and go read the publisher’s content. If the content is not linked to the publisher’s site and to the social platform, that often hinders people from going.

As publishers consider going this route they need to understand the referral value from power readers and how social platforms currently add friction to that model of value generation.



February 16, 2015

Design and Business Leadership Snippets

There have been quite a few pieces lately on the importance of design and design leadership. The importance of design is getting to the true understanding of what the problems are and thinking about solving out from there without preconceptions of solutions, but letting solutions evolve form the need. Different and well fitting solutions often result from this approach, which is real innovtion and not copying someone else’s solutions for your use as innovation approach.

Matt Milan’s “It’s never been more important for design firms to think differently” is the cornerstone for this thinking differently approach and its deep value. I’d add to this is knowing not only the current state of where the various mediums, systems, and devices are sitting, but where they are headed in the next year or two, so to openly plan for adaption and keep the potential integrations as open possibilities.

Brian Zmijewski’s The Design Leadership Gap and Lead by Design are two really good pieces that take a look at the need for strong design leadership.

Kai Brunner’s Is DevOps Driving the Future of UX Design? is a great look at how to mix and have success with design and DevOps. The two prodominant models don’t really work well and how to work to get to a more optimal model.



November 12, 2014

New Adoption Points

One of those things where, yet again, realize you have a really quick personal adoption threshold when a new device fills in and you start wondering why everything can’t be logged into with a fingerprint. Then there is the, “why are you calling me on my payment device?”

It has been over 30 years of having new devices arrive at semi-regular pace and quickly disrupting things for workflows around devices and interactions, which is followed often by relatively quick adoption and getting used to a new mental model that makes things a little easier. This is really true for software that is buggy and never really fixed and where I (as well as other humans are the human affordance system).

The Software Counter Model to Quick Change Adoption

As much as new physical hardware and software interaction model shifts largely causes little difficulty with changing for more ease of use, the counter to this with software with a lot of human need for grasping mental models. It is particularly difficult when structuring mental models and organization structure before using software is something required.

There have been some good discounts on Tinderbox across podcasts I listen to or websites around Mac productivity I read, so I nabbed a copy. I have had long discussion around Tinderbox for over a decade and it has been on my want list for large writing and research projects. I have had quite a few friends who have been long time users (longer than I have been a DevonThink user), but I don’t seem to have one in my current circle of colleagues (I you are one and would love to chat, please reach out).

I have a few projects that I think would make great sense to put into Tinderbox, but not really grokking the structure and mental model and flows - particularly around what I wish I would know when I have a lot of content in it. It is feeling a lot like trying to read Japanese and not having learned the characters. I also wish I had kept better notes a few years back when I was deeply sold on a need for Tinderbox, but didn’t capture a detailed why and how I thought it would work into workflow.

Some Tools are Nearly There as a Continual State

I have some software and services that I use a fair amount with hope that they will get much much better with a few relatively small things. Evernote is nearly always in this category. Evernote is a good product, but never gets beyond just good. The search always falls apart at scale (it was around 2,000 objects and had about doubled that scaling threshold pain point) and I can’t sort out how to script things easily or remotely drop content into the correct notebook from email or other easy entry model. There are a lot of things I wish Evernote would become with a few minor tweaks to support a scalable solid no (or very few faults tool), but it never quite takes those steps.

Their business tool offering is good for a few use cases, which are basic, but getting some smart and intelligence uses with better search (search always seems to be a pain point and something that DevonThink has nailed for 10 years) would go a really long way. Evernote’s Context is getting closer, but is lacking up front fuzzy, synonym, and narrowing search with options (either the “did you mean” or narrowing / disambiguation hints / helps).

We will get there some day, but I just wish the quick adoption changes with simple hardware interaction design and OS changes would become as normal as quickly with new other knowledge and information tools for personal use (always better than) or business.



November 1, 2014

Being Makers

Oh, there is so much great fodder in Dan Hon’s most recent Tiny Letter, but today’s dosage meted out Episode One Hundred and Eighty One: It’s Too Hot; Monitor This is a gem. The piece that really got me going is midway through section “2.0 Monitor This”, as follows:

I’ve been in meetings like this.

I don’t know what the brief would've been. But given that it went to Jam in the first place, I’m sure it was something to do with “let’s do something on social or mobile”. And it's exciting to think, as a creative team, that you've come up with an “app” that can “solve a problem”.

Well, part of the f*cking problem is this: those creative teams have most commonly *never shipped* an “app” or a “service” before. And the skills required in actually making a good application or service are vastly different from those involved in creating compelling creative communications. Because, you know, one of these things is used and the other one isn’t. That’s not to say that good apps and services *can’t* be informed by the kind of taste and direction that informs well-performing advertising creative communications work. But the two things are different!

This is why, for example, good producers try to find people who’ve actually done something in the relevant area before, so you’re not playing a f*cking crap shoot.

Pants on Fire

This scenario is not only creative agencies, but most any non-serious product organization. I see this a ton where people are just guessing the way forward. It doesn’t matter if they are in UX and don’t understand the medium they are working in with any depth (they don’t prototype and can’t build), they are analysts who have never built nor managed a scaled environment and been responsible for it, or are a consultant that never stuck around to be responsible for what they delivered so never learn how to do anything close to properly.

Largely it comes down to depth and experience dealing with things for a long haul. The best experience is not only doing, but being with it long term and responsible for things after they are delivered. The best experience in this set is being the person, or one of the people, whose pants catch on fire when things don’t go well.

These “pants catch on fire” folks are most often gems, particularly if they are keep building and working to innovate and iterate (with all the research and digging for more depth) so to understand it better and get it right. These people are also the ones who can break things down to the “it depends” elements and walk through the questions needed and know what to do with the answers. Far too many want the answers without knowing how to think it through or go through the questions but not understand what the answers mean.

SXSW Started with Makers

A lot of this reminds me of the progressions of South by Southwest (SXSW) Interactive. I first went in 2001 to not only listen and learn, but to meet and thank some of the people who helped me deeply by the lessons they learned and shared themselves and by others on shared in the service they offered. I learned much of what I knew in the early web years (1994 to 2001) from people sharing what worked, but also what didnt work (and what they did that didn≱t work in a situation) [I also had relied heavily on my formal learning as a communication major undergrad and public policy (econ and social quant) from grad school]. I wanted to say hello to Jeffrey Zeldman for A List Apart, Jeffrey Veen for Webmonkey and HotWire, and Nathan Shedroff for sharing all they did at Vivid Studio (one of the first web design shops that predated UX, but took all the methods I learned in designing communications and applied it to the web and digital matter and connected the long used methods to new terms for the same things).

That 2001 SXSW was a lot of people who were building, making, and working deeply to understand what worked, what didn≱t work, to improve what they were making so it could be used by others who needed it to work. It was a sea of design and developer hybrid explorers.

By 2005 SXSW had shifted from purely makers to include those talking about things made and how to use what has been made, while not really understanding what goes into making it. These were the “Clickers”.

In 2006 and 2007, we had shifted from the Makers, to the Clickers, to many talking about the Clickers, but not really understanding the Clickers as they weren’t really using things, but talking at an abstraction layer about what the Clickers said. There was some nascent value in these “Talking about Clickers” folks, but a lot of it was off target as they didn’t understand the underlying elements that were being used, not the mindset and the needs of the Clickers all that deeply - the exceptions to these are deep researchers who actually could and did make and spent time in with the Makers and Clickers.

By 2008 the abstraction at SXSW got really crazy. It had a huge number of talks by people “Talking about those Talking about Clickers” otherwise known as social media gurus. It was an utter mess. There was a severe lack of depth and nobody had a clue about much of what they were talking about. Their understandings were based on mis-understandings. There was a small contingent of Makers still speaking and some Clickers who had good depth of understanding by this point, but most of what was on the program was horrid blather. Much of the draw that had makers drop into Austin to see friends and colleagues and share and work through understandings to hone the way forward stopped going. At 2008 I had enough of it and stopped going as the value derived is next to nothing.

SXSW in about eight years went from being Makers, to Clickers, to Talking about Clickers, and to Talking about those Talking about Clickers. It became a gathering of nothingness. It became a conference of what Dan is talking about, people trying to do something without having any interest in understanding what they are doing. They want answers without understanding the question.

For the Love of Makers

I love the Makers and making. The mindset and drive to understand how to build things better for the Clickers and to make things more usable and needed. Working with other Makers and people with Makers’ mindset in the development, design, and product side is fantastic. There is a whole lot of “we don’t understand this well enough” mindset. As nothing is perfect and everything has gaps (products and humans) we need Makers to understand and build a way forward.



April 29, 2013

Broken Decade Precedes It Works Decade

I had long forgotten this Carl Steadman response to Michael Sippy’s “Just One Question - What do you want for Christmas”, but the response from 1997 is fantastic and frames the 1990s as the broken decade. (I’ll wait for you to go read it)

I’m not so sure that Carl’s broken decade got better in the first half of the 2000 decade, but it really started to. We are much farther along now. Our consumer world started to improve quite a bit and slowly business systems and services are slowly improving. The initial part of Carl’s rant focusses on the number of steps to get something going. Once it is working the steps are still clunky.

Carl gets in a great rant about time and how broken it was in the 90s within technology (calendaring and syncing is still a beast and likely to for a bit longer - you understand the problem sets and pain points if you have ever tried to build syncing). With calendaring and its related activities we now have Tempo, which is freakishly close to the next step scenario I used in many of the Come to Me Web presentations and Personal InfoCloud presentations from 2003 through 2007 (I’ve been getting requests to represent them as this is what more and more developers and designers are dealing with today and need to have a better foundation to think through them). There was an internal Yahoo presentation (and follow on day of deep discussions and conversations) with a version of the Personal InfoCloud and Come to me Web flow that is nearly identical to the Tempo app video scenario and ones spelled out in Robert Scoble’s interview with Tempo CEO, which is utterly awesome that it is getting built out some 10 years later (we had the technology and tools to do this in 2004 and beyond).

Carl’s rant gets worn away over time though consumer devices, services, and applications. The refocus on ease of use and particularly the use through mobile, which requires a very different way of thinking and considering things. It thinking through design, the dependancies, and real user needs (all while keeping in mind the attention issues, screen size, networking, and device limitations). The past couple years mobile finally caught on with mainstream users and people doing real work on the mobile and tablets - Box 40% mobile access of files stored there over the last couple years. Many other business vendors have had mobile use rates of their services from mobile over the past two years. When talking to users they opt for mobile solutions over their full enterprise tools as they are much easier to use, which quickly translates into getting more work done. As Bernd Christiansen of Citrix stated in an onstage interview the employee’s most productive part of the day is often the walk from their car to the front door of the office working on their mobile devices.

This world is not fully better and fully easy to use from the days of Carl’s rant, but it is getting better. We still have quite a ways to go.



October 7, 2011

A World without Steve Jobs

The news of the passing of Steve Jobs came as I turned on my iPad arriving at the BWI airport. It caused a gasp from me. Much of the prior 90 minutes were filled talking with my seat mate about the future of technology and our finding ease in using the tools we have today and their near future incarnations and beyond. The conversation kicked off with a question about iPad and differences between iPad and iPad2.

Today, what really struck as I woke today was not as much on what Steve Jobs inspired and shipped, but what didn't ship. I have had some long discussions with folks from Apple about things that got stuck in the Steve Jobs review and how to potentially get a feature or product beyond that hurdle. The attention to detail was stunning as to what the CEO focussed on and how each thing fit in not only the whole stretch of Apple products, but also all the touch points where people experience Apple. On rare occasion something that has been a bit of a clunker shipped from Apple, but mostly it is shipping great products that are well designed, well engineered, and very well built.

Having a leader understand this whole of the ecosystem of experience and making decisions to remove things that could dent that whole of the experience is essential Steve Jobs. One thing in particular sticks out is Apple not shipping is Flash in the iPhone. At the time many other smartphones included a Flash player in their devices, but it was never a good or passable experience, even when it wasn't locking up the device or crashing it. Jobs and Apple took a lot of heat for this decision, but it was geeks that cared about Flash in phone and those who only understand checkboxes when making device selection that were having the lack of understanding. The lack of Flash in iPhone and other iOS based products is one key to their ease of use and uptime, which lead to high user satisfaction of the devices.

American companies in recent years have been competing on price not quality, and therefore have largely been shipping mediocre products. The financial success of WallMart is founded on getting brands to make a cheaper more mediocre product so people own a brand that once mattered, but the product is deeply lacking in the quality they bought for a low price. The Steve Jobs Apple did not give in to shipping junk, their products may cost more than other devices, but once you add similar components to what Apple didn't cut corners on the price is rather close if not much more for the competing products. Jobs turned Apple around from a company that had become focussed on price and mediocrity and returned it to a company that focussed on "Boom" and quality with forward thinking products. Jobs shifted the focus from following to bringing the future to today with quality.

When we consider Pixar, Tim Berners-Lee inventing the web on Steve Jobs' Next Cube computer, changing the music industry with iTunes and iPod, disruptively moving the mobile phone marketplace, and countless other drastic changes one man and his companies made it is tough not to stop for a moment and be thankful and know we have been blessed with one who dreamed of greatness for the world around him and delivered it though passion and flair.

Now it is our turn not to give into mediocrity and accept the merely acceptable, but measure what we do and bring into our world and lives the greatness that should be there.



March 30, 2011

Designing Advanced Deisgn - Julian Bleeker notes from Kruzeniski Workshop

Every now and then I run into a post that brings back that passion and understanding at what is at my core. A post that I wish I wrote or had been able to express what is there at the core. A post with so many great bits that if I high lighted the great parts the whole thing would be yellow (not that I highlight much in yellow (more of orange, pink, and blue sort of guy).

Julian’s Notes from the Workshop on Designing Advanced Design

But enough expounding, what tickled my interest is Julian Bleeker's IxD 2011 Designing Advanced Design Workshop blog post which are notes from Micke Kruzeniski's IxDA workshop (you know, like the title says). The workshop exercise is interesting, but there this post really is enjoyable for me are the insights and everything that follows.

The focus on optimization and efficiency at a set size for certain processes and outcomes is critical. Once you scale beyond that efficiency decreases and costs rise. This lesson is one I see many small and smallish companies run up against. This can be really interesting to watch with internet-based products as it takes many people to keep something up and running and optimized, even when the design, functionality, purpose, and interactions with the service really haven't changed with the only change being there are many more people hitting and using the service than there were prior. In theory you are not producing any more of anything as it is all a copy of digital internet thing “X”, which sole ingredient is energy to appear as an interactive (or even static) internet object or interface elsewhere.

I also like this illustrative piece in the workshop as it brings to the forefront something I continually ponder as a differentiation crack between the US and Europe (possibly elsewhere in the world, but I don't have those examples) on production of things. In the US the common push is to get big and dominate, but in Europe, there are so many people who produce at a scale that gives them optimal quality and they do not move beyond that scale. As long as the crafts people can create a product at a scale that they can make a living and have the product be the best it can be without sacrificing quality they know their production threshold and where to stop. They have perfection in their mind and they have no or little interest in moving beyond that strict measure. (This European sense of quality is surfacing in locally grown food and artisan food circles in the US and other crafts.)

Krizeniski's 3 Approaches to Advanced Design

The Kruzeniski's workshop put a focus on 3 approaches to advanced design, which really require skilled designers who deeply understand their specialization, depths knowledge of materials, and the process of creation in that field. (A theme that surfaces in the BBC's Genius of Design, which I reviewed).

The three approaches are: 1) the Outlier, which works in “what if?” scenarios; 2) The Pantry that builds and iterates and tucks all of these steps and creations away to have on hand at some later point; 3) The Northstar, which takes a long view at the potential in the future and works toward that over time (see the Audi incremental iterations from future concept car to real product in the R8 that is used as an example).

There is so much more in Julian's collection of notes and insights found and shared in the workshop, that the whole piece is well worth a read.



Late to Realizing Ovi Maps Does Exactly What I Wish

I been a big fan of Nokia's mapping solution built into its smart phones, Ovi Maps as it provides the best mobile turn by turn directions I've seen on any mobile device. But, this is largely because Nokia owns Navteq, which has long been the leader for on board mapping and driving solutions.

That FINALLY! Moment Reached

While I have been incredibly impressed with the Ovi mapping on my Nokia E72 device and often use the Ovi resources on the web, I hit that finally, somebody got this right moment with Ovi over the weekend. While, many web mapping solutions allow you to save favorites on the web getting those to sync to your mobile device, with your directions has been left out of most of these solutions (I have been complaining to friends at Google, Yahoo, and elsewhere for many years that this is a no-duh next step). Well, it seems Ovi figured this out quite a while back. (I noticed Google Mobile Maps provided this at the end of 2009, but have never been able to get it to work, even on my supported Symbian device.)

The simplicity and ease with with Nokia's Ovi pulls this off is rather stunning. With this aha moment, I feel like I was the last one to see this and sort it out, but in chats with other mobile maps and navigation users, they have been pained waiting for exactly this functionality, as most people it seems will get a location link and add it to their desktop maps (particularly for travel) but that does them little good as they don't take their desktop or open laptop into the car with them, they take their mobile. Understanding context of use is incredibly valuable.

Now may be a good time to check your device's capability, although iPhone does not seem to have this functionality supported by Google maps (surprised?).



February 22, 2011

The Genius of Design - BBC Series Overview

This past Summer (2010) the BBC (BBC 2) showed a five part documentary series on design, called The Genius of Design (TGoD). This series is similar to Gary Hustwit's Objectified, but TGoD goes much broader and deeper offering a better reflection of the reality of design only seen through that depth. Think of Objectified as a taste sampler of TGoD. There are some people in common between the two whom are interviewed and focussed upon, but life is breathed into architecture, process, visual, industrial, and many more slices of the design world that bring design to life in TGoD. It is a wonderful look at the real nature of design.

The Five Episodes of The Genius of Design

The five episodes are: 1) Ghosts in the Machine; 2) Designs for Living; 3) Blueprints for War; 4) Better Living Through Chemistry; 5) Objects of Desire. The core focus is on the deep consideration and understanding that goes into design. It is this rigor of understanding and working through to final product all based on a core objective. Throughout the five series the focus on a deep understanding the materials deeply, use, impact on the people interacting with what has been designed, and development processes (as well as optimizing them).

Standout Themes

The obsession to understand the materials used and objects being design with depth and breadth is not the only standout theme. Many other themes and take away ideas stood out not only when watching, but also now many months later.

Focus on End Use and People Using Product of Design

One major reoccurring theme throughout is the focus on end use. The the products not only should be pleasing nearly (possibly to the point of being emotive), but they must also be usable, and do what it is intended to do very well. A continual focus on the person using what is designed is one of the central tenets of design and with out this it is something other than design.

Breadth of Design Disciplines and Roles

To the point of design having a focus on the person using what is designed, the breath of roles within design was brought up. Wonderfully, Peter Boersma's T-Model was directly mentioned in when discussing the breadth of expertise with required depth and roles in design that are required to all come together to optimally create a final product that is please and usable for the person who engages with the final product. While watching the whole series the focus on various disciplines and roles is very evident and when listening to the designers talk about their own focus and discipline (all largely falling under the moniker of design) as it relates to final crafting of the final object) it is they all have depth in their own discipline, but understand the materials deeply and the class and required needs for the final product very well.

Every Designer Has A Chair In Them

Another reoccurring thread, that gets depth of focus a few times, is the idea that every designer has a chair in them (this has become a meme in the broad design community from the near instant this was uttered mid-Summer). The chair is emblematic of the need for utility (purpose, comfort, durability, etc.) as well as providing style. A chair that collapses is not well designed. The chair also often has requirements beyond basic sitting, which can include long term comfort, ability to stack and store it, be environmentally friendly, and many more possible variations. This intersection of use, style, material, and production around the chair leads to a lot of the depth of understanding required to get to a final product prototyped, tested, and into production. This depth and breadth that designers put in is often not considered by people outside the design community, but also the depth and rigor involved in design is missed in some disciplines that are tangential to design, but do not consider themselves purely in the design profession.

Process Design and Optimization

Within the Blueprints for War episode the focus of designing the process was often repeated. The episode focussed on Britain in World War II and the need to have mass production of goods needed for the war that worked for their purposes, but there were limitations of materials and time needed to get mass amounts of goods in military personnel’s hands. Streamlining production and simplifying the goods became essential, but as well thinking of solutions seemed like their was expansive production (dummy planes, etc.) and alternate facilities (fake factories) were included in the design mix.

Wishing for More

In all this was a fantastic series for those in and around the design profession, those who intersect with design, and just fans of design.



February 10, 2011

January 2011 Books Read

My monthly list of books read is something I have had in mind for a long time. I was inspired by Matt Webb's book list which he was doing for a while years back. Not only is the sharing out with others helpful, but it also helps me finish reading a book.

Books read January 2001 with short summaries.

Shibumi: A Novel by Traviathan
A really good thriller set in Japan and Europe. Not only was the story good, but the details and a good cultural view of Japan during World War II. This book caught and held my attention early and I really enjoyed it.
Halting State by Charles Stross
This thriller set slightly in the future where MMORPGs start intertwingling with life. A bank robbery occurs in the game which starts the whole story rolling. The interplay and storyline between virtual games and physical life interwoven with its pervasive digital layers we depend on today is really well done.
Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers by Alexander Osterwalder and Yves Pigneur
Business Model Generation is a surprise gem in that I had heard very good things about it and a quick skim of it in a bookstore convinced me to pick it up. But, the design, layout, and thoughtful thinking of how it steps through the model for understanding and thinking through business models is nothing short of stellar. The stuffy, staid, and often broken world of business models got tipped on its ear through design and understanding that makes walking through creation of a business model a sane process, but also leads to rethinking existing models for whole organizations or parts. It is a great way to look to see where software and services can have a positive impact when mapping out an organizations model.
Smart Things: Ubiquitous Computing User Experience Design by Mike Kuniavsky
Smart Things is a fantastic walk through design considerations and methods for information interfaces for and streams from physical products. This book is very well thought out, well written and augmented with examples and very well produced. Not only is this a great book for designers, but for people working through ideation, iterations, and innovations for improving information use in, from, and with the world of things around us.


October 22, 2010

Nokia to Nip Its Ecosystem?

First off, I admit it I like Nokia and their phones (it may be a bit more than like, actually). But, today's news regarding Nokia further refines development strategy to unify environments for Symbian and MeeGo is troubling, really troubling. Nokia is stating they are moving toward more of an app platform than software. It is a slight nuance in terms, but the app route is building light applications on a platform and not having access to underlying functionality, while software gets to dig deeper and put hooks deeper in the foundations to do what it needs. Simon Judge frames it well in his The End of Symbian for 3rd Party Development.

Killing A Valued Part of the Ecosystem

My love for Nokia is one part of great phone (voice quality is normally great, solidly built, etc.) and the other part is the software third party developers make. Nokia has had a wonderfully open platform for developers to make great software and do inventive things. Many of the cool new things iPhone developers did were done years prior for Nokia phones because it was open and hackable. For a while there was a python kit you could load to hack data and internal phone data, so to build service you wanted. This is nice and good, but my love runs deeper.

When my last Nokia (E61i) died after a few years, its replacement was a Nokia E72. I could have gone to iPhone (I find too many things that really bug me about iPhone to do that and it is still behind functionality I really like in the Nokia). But, the big thing that had me hooked on Nokia were two pieces of 3rd party software. An email application called ProfiMail and a Twitter client called Gravity. Both of these pieces of software are hands down my favorites on any mobile platform (BTW, I loathe the dumbed down Apple mail on iPhone/iPod Touch). But, I also get to use my favorite mobile browser Opera Mobile (in most cases I prefer Opera over Safari on iPhone platform as well). This platform and ecosystem, created the perfect fit for my needs.

Nearly every Nokia user I know (they are hard to find in the US, but most I know are in Europe) all have the same story. It is their favorite 3rd party applications that keep them coming back. Nearly everybody I know loves Gravity and hasn't found another Twitter client they would switch to on any other mobile platform. The Nokia offerings for email and browser are good, but the option to use that best meets your needs is brilliant and always has been, just as the unlocked phone choice rather than a carrier's mangled and crippled offering. If Nokia pulls my ability to choose, then I may choose a phone that doesn't.

Understanding Ecosystems is Important

Many people have trashed Nokia for not having a strong App Store like Apple does for iPhone. Every time I hear this I realize not only do people not understand the smartphone market that has existed for eight years or more prior to iPhone entering the market, but they do not grasp ecosystems. Apple did a smart thing with the App Store for iPhone and it solved a large problem, quality of applications and secondarily created a central place customers could find everything (this really no longer works well as the store doesn't work well at all with the scale it has reached).

While Apple's ecosystem works well, most other mobile platforms had a more distributed ecosystem, where 3rd party developers could build the applications and software, sell it directly from their site or put it in one or many of the mobile application/software stores, like Handango. This ecosystem is distributed hoards of people have been using it and the many applications offered up. When Nokia opened Ovi, which includes an app store with many offerings, many complained it didn't grow and have the mass of applications Apple did. Many applications that are popular for Nokia still are not in Ovi, because a prior ecosystem existed and still exists. That prior ecosystem is central what has made Nokia a solid option.

Most US mobile pundits only started paying attention to mobile when the iPhone arrived. The US has been very very late to the mobile game as a whole and equally good, if not better options for how things are done beyond Apple exist and have existed. I am really hoping this is not the end of one of those much better options (at least for me and many I know).



June 27, 2009

Social Design for the Enterprise Workshop in Washington, DC Area

I am finally bringing workshop to my home base, the Washington, DC area. I am putting on a my “Social Design for the Enterprise” half-day workshop on the afternoon of July 17th at Viget Labs (register from this prior link).

Yes, it is a Friday in the Summer in Washington, DC area. This is the filter to sort out who really wants to improve what they offer and how successful they want their products and solutions to be.

Past Attendees have Said...

“A few hours and a few hundred dollar saved us tens of thousands, if not well into six figures dollars of value through improving our understanding” (Global insurance company intranet director)

From an in-house workshop…
“We are only an hour in, can we stop? We need to get many more people here to hear this as we have been on the wrong path as an organization” (National consumer service provider)

“Can you let us know when you give this again as we need our [big consulting firm] here, they need to hear that this is the path and focus we need” (Fortune 100 company senior manager for collaboration platforms)

“In the last 15 minutes what you walked us through helped us understand a problem we have had for 2 years and a provided manner to think about it in a way we can finally move forward and solve it” (CEO social tool product company)

Is the Workshop Only for Designers?

No, the workshop is aimed at a broad audience. The focus of the workshop gets beyond the tools’ features and functionality to provide understanding of the other elements that make a giant difference in adoption, use, and value derived by people using and the system owners.

The workshop is for user experience designers (information architects, interaction designers, social interaction designers, etc.), developers, product managers, buyers, implementers, and those with social tools running already running.

Not Only for Enterprise

This workshop with address problems for designing social tools for much better adoption in the enterprise (in-house use in business, government, & non-profit), but web facing social tools.

The Workshop will Address…

Designing for social comfort requires understanding how people interact in a non-mediated environment and what realities that we know from that understanding must we include in our design and development for use and adoption of our digital social tools if we want optimal adoption and use.

  • Tools do not need to be constrained by accepting the 1-9-90 myth.
  • Understanding the social build order and how to use that to identify gaps that need design solutions
  • Social comfort as a key component
  • Matrix of Perception to better understanding who the use types are and how deeply the use the tool so to build to their needs and delivering much greater value for them, which leads to improved use and adoption
  • Using the for elements for enterprise social tool success (as well as web facing) to better understand where and how to focus understanding gaps and needs for improvement.
  • Ways user experience design can be implemented to increase adoption, use, and value
  • How social design needs are different from Web 2.0 and what Web 2.0 could improve with this understanding

More info...

For more information and registration to to Viget Lab's Social Design for the Enterprise page.

I look forward to seeing you there.

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March 12, 2009

Catching Up On Personal InfoCloud Blog Posts

Things here are a little quiet as I have been in writing mode as well as pitching new work. I have been blogging work related items over at Personal InfoCloud, but I am likely only going to be posting summaries of those pieces here from now on, rather than the full posts. I am doing this to concentrate work related posts, particularly on a platform that has commenting available. I am still running my own blogging tool here at vanderwal.net I wrote in 2001 and turned off the comments in 2006 after growing tired of dealing comment spam.

The following are recently posted over at Personal InfoCloud

SharePoint 2007: Gateway Drug to Enterprise Social Tools

SharePoint 2007: Gateway Drug to Enterprise Social Tools focusses on the myriad of discussions I have had with clients of mine, potential clients, and others from organizations sharing their views and frustrations with Microsoft SharePoint as a means to bring solid social software into the workplace. This post has been brewing for about two years and is now finally posted.

Optimizing Tagging UI for People & Search

Optimizing Tagging UI for People and Search focuses on the lessons learned and usability research myself and others have done on the various input interfaces for tagging, particularly tagging with using multi-term tags (tags with more than one word). The popular tools have inhibited adoption of tagging with poor tagging interaction design and poor patterns for humans entering tags that make sense to themselves as humans.

LinkedIn: Social Interaction Design Lessons Learned (not to follow)

I have a two part post on LinkedIn's social interaction design. LinkedIn: Social Interaction Design Lessons Learned (not to follow) - 1 of 2 looks at what LinkedIn has done well in the past and had built on top. Many people have expressed the new social interactions on LinkedIn have decreased the value of the service for them.

The second part, LinkedIn: Social Interaction Design Lessons Learned (not to follow) - 2 of 2 looks at the social interaction that has been added to LinkedIn in the last 18 months or so and what lessons have we as users of the service who pay attention to social interaction design have learned. This piece also list ways forward from what is in place currently.



This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License.