Off the Top: Design Entries

Showing posts: 1-15 of 95 total posts


June 23, 2025

Strong Opinion About Slide Over on iPadOS

I should say up front, I’m deeply appreciative of Apple and all the products, OSes, services, and applications they make, as most everything is done with care and craft with and eye and understanding of detail. Having interactions with develop support and internal developers now and over the years, I’ve always been impressed in their focus on getting things right and doing thing better. Nearly every interaction with Apple from customer support, sales support, Apple’s developers, and people inside Apple has been fantastic and from people who aim to do their best and look to make really solid products and services for their customers.

Apple Announces the New ipadOS

At this month’s Apple WWDC 2025 they made the announcements about the new ipadOS 26, which seems like it may be a good step forward with the new windowed interface, that moves it into looking and acting much like a Mac. There are many other updates and improvements.

Subtraction of Productivity is Far from an Improvement

But… subtraction of one prime productivity advancement that the iPad has had for many of its iterations is that of Slide Over, which if you aren’t familiar (it seems Apple isn’t), is the ability to have an app that will slide in from the side of the screen and hover in a narrow mode, while the other app (or apps, as two apps on screen has been around for a while as well) is still in view.

This meant, with one flick and (in Steve Jobs’ parlance) boom! you have a note app (my strong preference has been for Drafts) that allows me to capture ideas in markdown quickly and then (or later) push the note out elsewhere - Twitter, Mastodon, note directories that Obsidian sits over, Messages, etc.) then flick it back out of the way. It is simple, quick, efficient, and productive, which is what Apple always seemed to put as a priority.

I often have Drafts and PCalc sitting one flick (two for PCalc for the second flick), which is ONE STEP to get a productivity app of my choice in place to divert my focus from a video I’m learning from, reading I’m wanting to capture a note or to do from, a quick calculation, or whatever I want to need at the ready and then get back to focussing. This is a super power that iPad has enabled. It is what separates an iPad apart from Mac and other devices in a big way.

The New ipadOS 26 is Four Large Steps Backward for One Element of Productivity

This new window model on ipadOS 26 is nice and could be helpful, but trying to do the same quick productivity action is at minimum four steps. That isn’t a productivity gain or enhancement. That is four large steps backward Apple. Four anti-productivity steps backward. If I wanted to lose productivity like that, I would switch to Windows.

The corner quick swipe from the corner of the iPad isn’t available unless I’m using the full window interface for finger use and only getting access to Apple Notes (a really nice product, but for various reasons isn’t my first choice, nor second choice). In the new interface the quick corner access is available with Pencil swipes. The full window interface you can add a finger swipe.

But, going from a window I’m working or learning in and want to get a Drafts up and ready, if I have it in my dock it is a tap to open, get it out of the way (often two moves for placement and then narrowing it, if not also adjusting the window I’m also using, and then typing in Drafts) and that is the quickest way. Spotlight is the other option, which adds a step.

It Is an iPad not A Mac

Apple, this device is the iPad it isn’t a Mac, it has special super powers, which include the ability to help focus and be productive. With this new ipadOS 26 new functionality and capabilities are added that are helpful, but don’t take away the iPad’s strength as well. It may be those leading iPad don’t live with it as a core device and don’t care about its strengths and super powers, or they don’t understand productivity so they slipped up.

The windowed world of ipadOS 26 could easily have Slide Over and keep the super power of one flick for productivity. I’m hoping the fall release of ipadOS 26 still includes the productivity super power that sets the iPad apart and allows its users to have super productivity powers that help set them apart with the partnership of Apple’s products helping them be their best.



January 13, 2021

Weeknote - 10 January 2021

The first week back at work after a 10 day break was going well, other than a continual battle with my work computer that had a battery bulge that started six months ago and slowly turned into throttling, slow cursor and slow recognition of keystrokes at times, and regular crashes. The long replacement / fix cycle is pure Covid impact. After on Friday 5pm my refresh the laptop arrived, it felt like I got half my brain back spending time getting it setup (that process is still underway).

But, the insurrection actions to take over the U.S. Capitol took the focus of the week. Work Thursday and Friday was a welcome distraction, but lack of sleep and a computer doing its best to die made them not overly productive. I never thought I would see the U.S. foundations attacked in such a brutal way. Large mobs fed by outright lies trying to keep Congress from doing what the Constitution requires them to do is years and decades in the making. Chants to execute the Vice President because he said he couldn’t do what there is no legal path for him to do is beyond excuse. Attacking the the monuments to the democracy, but also attacking the Constitution and what it has laid out to protect the U.S. democracy is pure insurrection. This is a true wicked problem that is a tightly wound gordian knot of complexity. Having leader still sitting in office that supported the insurrection and the lies that created its actions is beyond me. They are sitting in seats and elected bodies they don’t believe in and want to destroy and want to run a country with a Constitution they want to destroy.

Read

Friends shared the Rijksmuseum’s now offering high resolution images of their collection, which are stunning.

I restumbled upon SPACE10, which I used to follow but the RSS feed seem to have broken, but some of their long pieces (which is many of them) are not structured well for a long read and they have the scroll bar in the browser turned off to know roughly how far along you are in a long piece, and there are no anchors in the long pieces to link to sections of relevance. It is a really not well conceived site for people thinking about architecture and a structured world.

That said, their piece on The Digital in Architecture: Then, Now and in the Future is rather good, it reminds me of a collection of presentations on information architecture from some of the top information architects from around 2003 to 2015 or so. The piece also has a good bibliography, but nothing is linked (I’m really not sure they understand what they are doing with the web, but they content is interesting and that is likely why I pushed it off my radar in the past).

Team Topologies: Organizing Business and Technology Teams for fast Flow by Matthew Skelton and Manuel Pais finally arrived. This looks much better than what I had thought it was and may dig into it over the weekend. I picked it up to gut around the topic of teams and optimizing them, particularly around adaptive teams. I a lot of experience with building and running teams and team ecosystems in large organization and bringing helping them be modern and breaking out of the command and control as well as chain of command model non-digital companies lean on (which destroy capabilities and efficiencies and mostly died out in the early 2000s except for the dinosaur companies - for more than 20 years I’ve flipped that models and been able to vastly improve every important metric). I haven’t found good books on teams that echo not only the experiences I’ve had and have consulted others on, but ones I see as prevalent in most of the high performing companies that work the same way. I know Team Topologies is more focussed on DevOps / developer / engineering models, but some underlying foundations for improving my framing of things is what I’m looking to get out of it. There are some things I don’t fully agree with and I regularly see as problematic that are listed in headings, but I don’t know their take. What I do know is a lot of the reference materials they point to are ones I’ve long used and have in my foundations as they echo experiences and things I’ve seen in practice that are really good (I love well documented books, particularly ones that use solid references that hold up with time).

Also arrived is a used version of Paul Madonna’s Everything is its own reward, which is a book of his monochrome watercolor and sketches of San Francisco. It is wonderful and takes me back to a San Francisco I deeply miss and loved. Even though it was used, but still had the poster piece tucked into its back cover sleeve. This poster is a wonderful edition.

Watched

News…

Listened

New to me band, Her, fit the mood early in the week and I’ve added them to easy access in some playlists.

Exponent - Episode 191: Facebook, Twitter, and Trump was a good conversation that was a bit out of sync, but good from a thinking and considering the situation piece.

Postlight Podcast - WordPress and Beyond: With Matt Mullenweg was really good, as expected. Some of the side discussion that started Paul Ford thinking, really have me intrigued. I’m needing to go back and track these down.

I had A.J. Croce’s A.J. Croce album on and had forgotten how good it really is. It is so well recorded and produced as on decent headphones or sound system it sounds like you are in the room with them. This was the in the soundtrack of the cross country drive with my dad in 1993. But, even with those wonderful memories I’ve always loved this album as there is so much good music in it and the lyrics are really good with nice turns of phrase.

Productivity

I’ve gone back to a practice of daily notes (the daily dump) in Obsidian / markdown that helps keep track of thoughts. It is similar to the sections I have for the weeknote template, but include: Thoughts, read, talked to, health, watched, listened to, worked on (personal items - I haven’t kept a daily work journal in a long while, but have daily meeting notes I keep in my work environment), learned, ate, bought, added to wishlist. These last two are to keep track of why.

One of the things I’m trying to sort through in my notes, research, and writing process workflow that I’m doing between just the daily notes and weeknotes is a microcosm of my regular workflows for writing (which I’m getting back to). My notes sit in directories in markdown files that are now in Dropbox for mobile device access and Obsidian sits on top of them linking things together and all is searchable in spotlight and DevonThink Indexes it. My writing is now in iA Writer, which works best with iCloud directories, which can be searched by Spotlight, but is outside Obsidian and Outside DevonThink.

I sometimes start writing in iA Writer, but they may be: Just a stub, more fleshed out but still a draft, mostly finished but not posted / published, or posted / published. I have many pieces from mid-summer around the Black Lives Matter protests after George Floyd was murdered, which really moved me, but they weren’t finished or posted. Weeknotes ran into multi-week notes, then into just idle and start from scratch. There are things I know I have written I want to point to, but they aren’t shared out (this is a common issue). I finally created a quick template for marking the state at the bottom of a piece in progress. But, this isn’t helping sort through my central repository in Obsidian where searching across that collection and interlinking to pull things closer.

I’ve swapped through a bunch of writing apps and at the moment I have no interest in moving off iA Writer as I really like it. There are some things I need to investigate for some writing coming (footnotes, tables, and possibly integration with Grammarly as I need to get back into good writing patterns and practices). In the past my long or focussed writing was in Scrivener, which I still love, but its treatment of markdown as second class citizen, which made it difficult to have a smooth workflow with for publishing to the web. I used Ulysses for a short while, but its own structures and not freely available markdown files made it not work well at all in my workflows. There is a lot I really like with Ulysses and Scrivener with notes and note management, but easy working across devices isn’t as smooth as iA Writer nor as smooth as the workflow that is easy with freely available markdown files.



July 15, 2016

Breaking Radio Silence Again

It has been a while since I’ve posted here. I’m thinking I may go back to a daily update for a stretch to keep the blogging muscle limber and trained.

Personal InfoCloud Backlog too

Over on other blog, [http://www.personalinfocloud.com](Personal InfoCloud) I have had a few more recent posts, but I have a very long backlog of content for that space as well. I need to rewrite the intro to the latest post there, [http://www.personalinfocloud.com/blog/2016/6/20/team-roles-needed-for-social-software-projects](Team Roles Needed for Social Software Projects).

I also have a series there called [http://www.personalinfocloud.com/?category=Shift+Happened](Shift Happened) that I have at least 12 most posts that need to get written (edited, or more likely rewritten). The next two in the Shift Happened series are related to UX in enterprise software and services and the subject of Adaption. Both of these subjects could likely have more than one post each. The UX in enterprise needs a grounding / framing piece as many still think of UX as visual design and not things being designed for use (nor all the various roles and domains that make up successful UX design). The Adaption pieces need the framing of complexity and complex adaptive systems to get set as a footing, but also needs to frame how adaption works and enables being comfortable in an ever changing environment that we live in today. As well a focus on Adaptive Road Maps is needed as how one plans in an ever shifting and complex environment is needed when today’s road maps for the next 2 to 5 years are shot to pieces after a quarter or two. Having and maintaining a long focus on where a company or product is headed is really helpful, particularly when needing to understand foundation priorities needed for a long haul in a world were agile practices drive the day-to-day, but those agile practices are incredibly nearsighted and often discourage the long view (I’ve had a lot of work related discussions about this in the last 6 months or so as it is a common deep pain point for many).

Health

A common question is about health after the eColi issue in 2014 to early 2015. My health seems to be good. Getting through last winter’s holiday season had me on edge as I was partially expecting to fall ill again. Thankfully, I stayed healthy.



February 16, 2015

Design and Business Leadership Snippets

There have been quite a few pieces lately on the importance of design and design leadership. The importance of design is getting to the true understanding of what the problems are and thinking about solving out from there without preconceptions of solutions, but letting solutions evolve form the need. Different and well fitting solutions often result from this approach, which is real innovtion and not copying someone else’s solutions for your use as innovation approach.

Matt Milan’s “It’s never been more important for design firms to think differently” is the cornerstone for this thinking differently approach and its deep value. I’d add to this is knowing not only the current state of where the various mediums, systems, and devices are sitting, but where they are headed in the next year or two, so to openly plan for adaption and keep the potential integrations as open possibilities.

Brian Zmijewski’s The Design Leadership Gap and Lead by Design are two really good pieces that take a look at the need for strong design leadership.

Kai Brunner’s Is DevOps Driving the Future of UX Design? is a great look at how to mix and have success with design and DevOps. The two prodominant models don’t really work well and how to work to get to a more optimal model.



December 14, 2014

Link Like Bin 13 December 2014

Another week of cleaning up, organizing, and working out partly broken identity and still working to get that resolved. Just the second time in 14 years with a Mac that I have had something this bothersome, which is much better than the nearly monthly with prior OS and same “corporate” OS when working on client sites.



December 3, 2014

24 Ways: A Web Holiday Favorite

Nothing makes me happier than to see the winter holiday begin and 24 Ways start its annual release of web development and design goodness. Drew McLellan and the 24 Ways crew have done another great job and I look forward eagerly for every day’s gem that is released.

To make all of this better, 24 Ways is in its 10th year. Congratulations for all the great content and work, from the very first to the current offering of the day.



November 15, 2014

Khoi Turns Infocards into Wildcard

This past week one of my favorite designers, Khoi Vinh released a product for iOS that is a great play on information card UI called Wildcard. Khoi has a really good write-up of the journey launching Wildcard.

Wildcard is Best When Used

The real joy is in using Wildcard. Khoi created a wonderfully usable and quite intuitive UI and interaction model all based on information cards, which work wonderfully on mobile and other constrained UI devices. Wildcard is a mix of news summary and scrolling service and product finding service.

Information cards are often mis-used and misunderstood. Both Google and Twitter started in with adding infocards to their design and information structuring a few years back. Both did this as a means to surface well chunked and structured content into small chunks for mobile and other UI constrained interfaces, but also for information scanning and lite representation interfaces and interaction models, like Google Now and the Twitter stream. The model does not work as well on fuller information and content sites, as it constrains in ways that are not moving things forwards, but instead setting false arbitrary constraints.

An Interconnected Service

One of the great pleasures in Wildcard is it not only has its own hold onto for later interaction and service, but it has fully integrated sharing with others and into your own services where you track, store, and manage your information nuggets. It does a really good job of integrating into one’s own personal knowledge flows and capture services.

Far too many services (see (unfortunately) Medium as example of current balkanization from other services) have been shifting to make it difficult for the reader and user of their content to work with the content as they wish and need in their information flows. This fracturing means it is more difficult to share and attribute content (and send people to the site) when blogging or other write-ups.

Khoi has long understood the value of information relationships and information flows for use and reuse, which shows brightly here in Wildcard.

Moved Wildcard to the Front Row

After spending about 15 minutes with Wildcard in my first use of it, it moved to the front row of my “News” folder in my iOS devices. It may become one of my first go to apps to see what is happening in the world around me.

A Model Interaction App

One of the things that struck me in my first use was the intuitive interaction model and information model for moving into a collection and around and deeper in the collection and then back out. Wildcard is really well done on this front. It is one of those things where when I am done using it the ease of use (for the most part - there are one or so “wha?” moment, but for a just launched product that is great) really stands out and I start working through how it works and functions. I’m likely going to have a sit down with it not to use it, but to map out what it is doing, because for me its interaction design is really good and fluid.

It is always a joy to find an app or service that not only does its job well and seems to get out of the way, but works to augment your workflows and existing resources for use and reuse. But, when it stands out as a really easy to use service on first use and good for discovery and exploring, it is worth sitting and better understanding the how and why it does that so I can better think through options and paths for things I am working on or advising.

Kudos Khoi!



November 1, 2014

Zeldman and Jason Sanata Maria Hit on Design Truth

I have a small set of podcasts I really enjoy, but a couple weeks back Jeffrey Zeldman’s The Big Web Show, On Web Typography with Jason Santa Maria was a stand out. It was not only great on the subject of typography and reflected a lot of early web design, but got into the reputation of design.

Design doesn’t have a great reputation in the business world and it is seen as superficial, which is a reason I stay away from using design or user experience as a label. Jason and Jeffrey did a great job talking through this. This got huge head nods in agreement and wanted to shout to the world around (that I was driving through) “this is IT”. It was a real moment of truth and best explained by listening to their conversation.

Deep thanks Jeffrey for not only this podcast, but all your work. Keep it rocking!



Being Makers

Oh, there is so much great fodder in Dan Hon’s most recent Tiny Letter, but today’s dosage meted out Episode One Hundred and Eighty One: It’s Too Hot; Monitor This is a gem. The piece that really got me going is midway through section “2.0 Monitor This”, as follows:

I’ve been in meetings like this.

I don’t know what the brief would've been. But given that it went to Jam in the first place, I’m sure it was something to do with “let’s do something on social or mobile”. And it's exciting to think, as a creative team, that you've come up with an “app” that can “solve a problem”.

Well, part of the f*cking problem is this: those creative teams have most commonly *never shipped* an “app” or a “service” before. And the skills required in actually making a good application or service are vastly different from those involved in creating compelling creative communications. Because, you know, one of these things is used and the other one isn’t. That’s not to say that good apps and services *can’t* be informed by the kind of taste and direction that informs well-performing advertising creative communications work. But the two things are different!

This is why, for example, good producers try to find people who’ve actually done something in the relevant area before, so you’re not playing a f*cking crap shoot.

Pants on Fire

This scenario is not only creative agencies, but most any non-serious product organization. I see this a ton where people are just guessing the way forward. It doesn’t matter if they are in UX and don’t understand the medium they are working in with any depth (they don’t prototype and can’t build), they are analysts who have never built nor managed a scaled environment and been responsible for it, or are a consultant that never stuck around to be responsible for what they delivered so never learn how to do anything close to properly.

Largely it comes down to depth and experience dealing with things for a long haul. The best experience is not only doing, but being with it long term and responsible for things after they are delivered. The best experience in this set is being the person, or one of the people, whose pants catch on fire when things don’t go well.

These “pants catch on fire” folks are most often gems, particularly if they are keep building and working to innovate and iterate (with all the research and digging for more depth) so to understand it better and get it right. These people are also the ones who can break things down to the “it depends” elements and walk through the questions needed and know what to do with the answers. Far too many want the answers without knowing how to think it through or go through the questions but not understand what the answers mean.

SXSW Started with Makers

A lot of this reminds me of the progressions of South by Southwest (SXSW) Interactive. I first went in 2001 to not only listen and learn, but to meet and thank some of the people who helped me deeply by the lessons they learned and shared themselves and by others on shared in the service they offered. I learned much of what I knew in the early web years (1994 to 2001) from people sharing what worked, but also what didnt work (and what they did that didn≱t work in a situation) [I also had relied heavily on my formal learning as a communication major undergrad and public policy (econ and social quant) from grad school]. I wanted to say hello to Jeffrey Zeldman for A List Apart, Jeffrey Veen for Webmonkey and HotWire, and Nathan Shedroff for sharing all they did at Vivid Studio (one of the first web design shops that predated UX, but took all the methods I learned in designing communications and applied it to the web and digital matter and connected the long used methods to new terms for the same things).

That 2001 SXSW was a lot of people who were building, making, and working deeply to understand what worked, what didn≱t work, to improve what they were making so it could be used by others who needed it to work. It was a sea of design and developer hybrid explorers.

By 2005 SXSW had shifted from purely makers to include those talking about things made and how to use what has been made, while not really understanding what goes into making it. These were the “Clickers”.

In 2006 and 2007, we had shifted from the Makers, to the Clickers, to many talking about the Clickers, but not really understanding the Clickers as they weren’t really using things, but talking at an abstraction layer about what the Clickers said. There was some nascent value in these “Talking about Clickers” folks, but a lot of it was off target as they didn’t understand the underlying elements that were being used, not the mindset and the needs of the Clickers all that deeply - the exceptions to these are deep researchers who actually could and did make and spent time in with the Makers and Clickers.

By 2008 the abstraction at SXSW got really crazy. It had a huge number of talks by people “Talking about those Talking about Clickers” otherwise known as social media gurus. It was an utter mess. There was a severe lack of depth and nobody had a clue about much of what they were talking about. Their understandings were based on mis-understandings. There was a small contingent of Makers still speaking and some Clickers who had good depth of understanding by this point, but most of what was on the program was horrid blather. Much of the draw that had makers drop into Austin to see friends and colleagues and share and work through understandings to hone the way forward stopped going. At 2008 I had enough of it and stopped going as the value derived is next to nothing.

SXSW in about eight years went from being Makers, to Clickers, to Talking about Clickers, and to Talking about those Talking about Clickers. It became a gathering of nothingness. It became a conference of what Dan is talking about, people trying to do something without having any interest in understanding what they are doing. They want answers without understanding the question.

For the Love of Makers

I love the Makers and making. The mindset and drive to understand how to build things better for the Clickers and to make things more usable and needed. Working with other Makers and people with Makers’ mindset in the development, design, and product side is fantastic. There is a whole lot of “we don’t understand this well enough” mindset. As nothing is perfect and everything has gaps (products and humans) we need Makers to understand and build a way forward.



April 29, 2013

Broken Decade Precedes It Works Decade

I had long forgotten this Carl Steadman response to Michael Sippy’s “Just One Question - What do you want for Christmas”, but the response from 1997 is fantastic and frames the 1990s as the broken decade. (I’ll wait for you to go read it)

I’m not so sure that Carl’s broken decade got better in the first half of the 2000 decade, but it really started to. We are much farther along now. Our consumer world started to improve quite a bit and slowly business systems and services are slowly improving. The initial part of Carl’s rant focusses on the number of steps to get something going. Once it is working the steps are still clunky.

Carl gets in a great rant about time and how broken it was in the 90s within technology (calendaring and syncing is still a beast and likely to for a bit longer - you understand the problem sets and pain points if you have ever tried to build syncing). With calendaring and its related activities we now have Tempo, which is freakishly close to the next step scenario I used in many of the Come to Me Web presentations and Personal InfoCloud presentations from 2003 through 2007 (I’ve been getting requests to represent them as this is what more and more developers and designers are dealing with today and need to have a better foundation to think through them). There was an internal Yahoo presentation (and follow on day of deep discussions and conversations) with a version of the Personal InfoCloud and Come to me Web flow that is nearly identical to the Tempo app video scenario and ones spelled out in Robert Scoble’s interview with Tempo CEO, which is utterly awesome that it is getting built out some 10 years later (we had the technology and tools to do this in 2004 and beyond).

Carl’s rant gets worn away over time though consumer devices, services, and applications. The refocus on ease of use and particularly the use through mobile, which requires a very different way of thinking and considering things. It thinking through design, the dependancies, and real user needs (all while keeping in mind the attention issues, screen size, networking, and device limitations). The past couple years mobile finally caught on with mainstream users and people doing real work on the mobile and tablets - Box 40% mobile access of files stored there over the last couple years. Many other business vendors have had mobile use rates of their services from mobile over the past two years. When talking to users they opt for mobile solutions over their full enterprise tools as they are much easier to use, which quickly translates into getting more work done. As Bernd Christiansen of Citrix stated in an onstage interview the employee’s most productive part of the day is often the walk from their car to the front door of the office working on their mobile devices.

This world is not fully better and fully easy to use from the days of Carl’s rant, but it is getting better. We still have quite a ways to go.



May 7, 2012

Baseball and Sports Open One's Eyes to the Exceptional

Tonight (Sunday the 6th of May) was a good evening if you are a baseball fan. There were some great games that are out of the norm. It seems that there are quite a few extra inning games this year, but two of my favorite teams, the San Francisco Giants and the Baltimore Orioles both took their games into extra innings. The Giants game started 3 hours after the Orioles game and yet they ended within a minute or so of each other. With the Giants going into the 11th inning to get a walk off single to win and the Orioles won in the 17th after a 3 run home by Adam Jones put them ahead in the top of the inning.

Looking for the Exceptions

One of the announcers for the Boston Red Sox and Orioles game that went to 17 innings had said he met a friend of his who brought his kid to the game and the announcer said to the kid, “I hope you get to see something special today”. That is a big part of the fun of baseball, and sport in general from a spectator’s vantage, it is the exceptions and the things that are special. It is also a great way to pick up the norms and customs in a culture (Gunther Barth’s “City People” is a great book on human social interactions and how the the social norms are found and set in cities includes the baseball stadium as one of the core elements for enculturation and social interaction with others). But, the understanding of norms and exceptions while watching a game being played with skill is where one learns to see the world. Sports fans stick out in the workplace, whether they are male or female as they often see things differently. They look for the exceptional and often look to see hints of things that stand out.

It is that seeing a world for the norms and the exception to appreciate them, but also to look to emulate them. This really is the standout out trait quite often for the deep fans. It is also the weaving of the story before your eyes and the potential for a great ending. But, it is also watching the unexpected player, or even the expected player, do something far from the norm and maybe even spectacular.

Tonight’s Orioles and Red Sox 17 inning gem had two unusual pitchers as the winning and losing pitchers, in that neither was a pitcher. The winning pitcher, Chris Davis is the Orioles designated hitter and occasional first baseman. He went to bat eight times tonight and didn’t get one hit. But he was called on to pitch in the 16th inning and stayed on in the 17th as there were no more relief pitchers available and Buck Showalter the Orioles Manager put him on the mound to pitch. This is exceptionally rare. What was rarer was Davis did rather well and in the two innings he struck out two batters. Really amazing.

Two Summer’s back when my dad was on in his last weeks another amazing game took place. It was the ninth inning and two outs with Armando Galarraga pitching a perfect game up to that point. All Galarraga needed was one last out. he pitched and the ball was hit and thrown to first base ahead of the runner and the umpire called the runner safe, a hit. The perfect game gone, but it was the wrong call. The manager argued his case and the replays clearly showed the runner was out and Galarraga should have the perfect game (there have only been 21 perfect game pitched in all of recorded major league baseball). The umpire Jim Joyce stuck to his call as that is what he saw as the runner safe. The game was over minutes later with the final out with Galarraga getting the win, but not the perfect game.

Following the game the Jim Joyce went off field and looked at the replay and realized he made the wrong call. He went to find Galarraga and apologize and admit he made the wrong call. This was gut wrenching for Joyce, who is known for getting the hard calls right so often. But, the humility and deep showing of humanity in Joyce reaching out admitting he was wrong and feeling horrible as his call stood between perfection and it incredible rarity. Hearing this story choked me up (I had watched the end of the game and was in awe). I called my dad and told him about it, but he was medicated and not really able to share in it. The thought of the game and story of it is something I still get choked up with, because it is utterly amazing.

With an eye to the exceptional I hear designers talk with the same alertness, as well as others in various other professions. Quite often the best of any field have this same focus and often they see the world much the same way. Often when you sit and get to know them the stories of games watched come out where something amazing happened or something out of the ordinary. They have learned to look for that and keep their eyes and mind open and attentive to just that the seeds of exceptions starting and the desire to see it this time, the one time will they see the exceptional happen, as it happens.



April 26, 2012

Skitch Update Includes Evernote Posting

Skitch updated its Mac OS software today and now include a direct posting (or sync in their terminology) to Evernote. This past year Evernote purchased Skitch and its team and brought them into the Evernote fold.

I have been waiting for this posting to Evernote since they were purchased. While I like the Skitch hosted web dashboard and its hosting of one’s own Skitch images it didn’t fully fit into my workflow as easily as Evernote has. Skitch dashboard works well to share images and drafts out with others and provides a nice interface for seeing what is private/secret and what is public.



October 7, 2011

A World without Steve Jobs

The news of the passing of Steve Jobs came as I turned on my iPad arriving at the BWI airport. It caused a gasp from me. Much of the prior 90 minutes were filled talking with my seat mate about the future of technology and our finding ease in using the tools we have today and their near future incarnations and beyond. The conversation kicked off with a question about iPad and differences between iPad and iPad2.

Today, what really struck as I woke today was not as much on what Steve Jobs inspired and shipped, but what didn't ship. I have had some long discussions with folks from Apple about things that got stuck in the Steve Jobs review and how to potentially get a feature or product beyond that hurdle. The attention to detail was stunning as to what the CEO focussed on and how each thing fit in not only the whole stretch of Apple products, but also all the touch points where people experience Apple. On rare occasion something that has been a bit of a clunker shipped from Apple, but mostly it is shipping great products that are well designed, well engineered, and very well built.

Having a leader understand this whole of the ecosystem of experience and making decisions to remove things that could dent that whole of the experience is essential Steve Jobs. One thing in particular sticks out is Apple not shipping is Flash in the iPhone. At the time many other smartphones included a Flash player in their devices, but it was never a good or passable experience, even when it wasn't locking up the device or crashing it. Jobs and Apple took a lot of heat for this decision, but it was geeks that cared about Flash in phone and those who only understand checkboxes when making device selection that were having the lack of understanding. The lack of Flash in iPhone and other iOS based products is one key to their ease of use and uptime, which lead to high user satisfaction of the devices.

American companies in recent years have been competing on price not quality, and therefore have largely been shipping mediocre products. The financial success of WallMart is founded on getting brands to make a cheaper more mediocre product so people own a brand that once mattered, but the product is deeply lacking in the quality they bought for a low price. The Steve Jobs Apple did not give in to shipping junk, their products may cost more than other devices, but once you add similar components to what Apple didn't cut corners on the price is rather close if not much more for the competing products. Jobs turned Apple around from a company that had become focussed on price and mediocrity and returned it to a company that focussed on "Boom" and quality with forward thinking products. Jobs shifted the focus from following to bringing the future to today with quality.

When we consider Pixar, Tim Berners-Lee inventing the web on Steve Jobs' Next Cube computer, changing the music industry with iTunes and iPod, disruptively moving the mobile phone marketplace, and countless other drastic changes one man and his companies made it is tough not to stop for a moment and be thankful and know we have been blessed with one who dreamed of greatness for the world around him and delivered it though passion and flair.

Now it is our turn not to give into mediocrity and accept the merely acceptable, but measure what we do and bring into our world and lives the greatness that should be there.



August 26, 2011

The Steve Jobs Difference

Yesterday's news that Steve Jobs resigned from is position as CEO of Apple hit hard. I, like everybody, knew this day would come but Jobs had many times cheated reality by creating a whole new one out of thin air (apparently thin air is made of hard work, insane attention to detail, knowing what the future looks like, hiring great people who can execute from that vision and have equal attention to detail along with knowing the deep underpinnings of everything they touch to to make something great, and not compromising on the way to making something great) and I had selfishly hoped his health and longevity would dance on some of that magic as well.

I was a fan of Apple products in the mid through late 80s when the Mac and MacBooks were the new and inventive darlings and also options I had to use at work. But, it was not until Jobs returned to Apple and the release of Mac OSX that I paid attention closely nor personally cared. In 2001 I was losing my laptop when I left a work project that loaned me one and was a web project built on UNIX that I went looking for a replacement as a personal computer for me. I went with a Titanium PowerBook from Apple because of Mac OSX as it gave me not only the new Mac OS and classic Mac OS to test with, but OSX is built on UNIX (Darwin, which Jobs' created at Next based on BSD) including access to the command line, and it could have a Windows emulator running to use the tools required when dealing with large organizations. All of this was in a less than one inch Titanium encased laptop, with a lovely screen, and battery that could last a flight across the US.

But, something happened I did not see coming, after a few months I was only using Mac OSX. My purchase choice was based on the capability and need to use all the various operating systems, but my use showed I only used one. Mac OSX was a giant change and revelation for me, I no longer was battling the operating system it just worked, I was able to do my job (that does not include keeping my personal computer functioning properly) and things were much easier to use. I noticed the attention to detail and careful design not only in the operating system and Apple software, but also the hardware. My hardware was lasting like no other manufacturer (my last laptop was 4.5 years old before replacing).

It was after purchasing my PowerBook that I started closely paying attention to Steve Jobs keynote presentations. The keynotes were a blast as Jobs seemed as giddy as we were about the newest things (iPod, iMac with extendable screen, iPhone, iPad, etc.) and at the same time deeply proud that Apple (his baby) was shipping yet another product that dared at greatness and changing the way things are done and the way we live our lives. (Josh Bernoff of Forrester counts 5 game changing innovations in technology as well as how these innovations deeply changed the music, film, telephone, internet, and other related industries). There has been no other single person nor company that has had that much impact.

There is No Other Like Jobs

I have long been accused of being an Apple fan boy, but I'm not so sure that I am that as much as I am a fan of nearly perfect execution of ideas that truly lead and are driven by a goal to ship things that are great. This is very much at the heart of what Steve Jobs has done for Apple. It is not only the vision, but he is the one that pays attention to the details and things that are insanely small and even things that can not be seen, but need to be there.

I have had the fortune of chatting with people at Apple in the cafe, being invited to speak to them, and pulled aside at events by a couple groups at Apple to "chat about some things" that lasted a few hours. These glimpses inside left me in greater awe of not only Apple and its very different and secret way of doing things, but of Jobs himself. I heard stories of Jobs product reviews and the level of detail of things he gets to (wire color inside a laptop, the symmetry of left and right invisible to sight laser drilled holes next to the laptop cameras in MacBook Pros - the right for an on light to show through and the left for balance, yes of something you can not see). But, I also had somebody recount a review he was responsible for the product and it didn't meet Jobs's standards and I watched the person physically recount the pain of that dressing down I imagine he got as he asked for suggestions for alternate paths to get it approved. The explanation and constraints around the feature and functionality were really well reasoned and I could see why it didn't ship. But also I was more in awe of Jobs and the realization of the breadth and depth he not only pays attention to, but the detail and quality that he demands. Not only did Jobs lead a company he checked it line by line as it was part of the vision and passion, but also he has the serious depth of understanding to have a company make things that are great.

The Measure of Things

Yes, not everything Apple ships has been perfect nor great and it would be foolish to say that. But, those teams and people do not last long who do not ship greatness. Apple will and has shipped things that are iterations on their way to something else as well as blown up products for a rebuild from square one (Final Cut Pro is in the midst of this) as well as things that are experiments (Apple TV). But, where Apple has and does stand apart is the expectation of greatness of product and having products that ship.

I have had senior executives of many tech companies as well as non-tech companies sit and ask about what I think is the difference between their company and Apple (I find this odd as I never publicly mentioned any interaction with Apple other than customer until this post).

This questioning has repeatedly come from senior management at Microsoft, whom I really like, but hasn't shipped anything great (perhaps other than Xbox) even though they have always had great things in R&D for years. The answer to Microsoft about the difference comes down to expectations and rewards. At Microsoft employees are reviewed on a sales and marketing model where the top third get really good salary increases and good bonuses, the middle third based on reviews get moderate increases and most years some bonus, and the bottom third has to reapply for their job or find another one. What this model of reward does is have nearly every employee game the system to be the white knight at the end of the day (just before review) sweep in with a great solution. The problem with this approach is the systems are so complicated and complex that they are not integrated nor tested well enough (often this needs many months of planning, if not years) to make a seamless solid product. Then I get asked what the Apple model is, which is really simple: All teams are given the task of making a great product and if the product meets expectations and review of the one with the insanely careful eye as well as does well in the marketplace the whole team is rewarded well, if not the team is reconfigured to better meet expectations (rumors of whole teams being dismissed have not publicly confirmed, but that would never surprise me).

Apple works and is set up as a whole to work together in clusters of people focussed with one driving mission. There is an also a culture of "what would Jobs do" that is more than myth and that matching of vision and expectations really extend broadly and deeply. But, the one thing I fear and have seen in the past year or two in Apple products is a slipping of quality and attention to detail in tiny ways. Not having the Steve Jobs with final insane attention to detail and vision review doesn't catch the things that make a deep difference. There is a lot of magic in Steve Jobs that can not be replaced (I strongly believe everybody has a gift that make them special and the world a much better place for having their gift in it, but Jobs has had this in volume like no other).

More Than Product

In 2005 I was moved by one rather short presentation like I had been at no other time and moved to make change. This was Steve Jobs' commencement address at Stanford given after his return to Apple after stepping away to battle cancer. The Jobs 2005 Commencement Address - Stay Hungry. Stay Foolish. was and still is amazing. It was amazing in the craft of it in writing and delivery, but also the message. I grabbed a copy of this a day or two after I heard about it and listened to it nearly every time I travelled (which was a fair amount then). I continued listening to this about once a month for years and need to return to it.

For all of this and more I wish Steve Jobs deep thanks and wish him peace and comfort moving forward. Steve is the embodiment of of the Apple Think Different mindset and we are all better off for it.



March 30, 2011

Designing Advanced Deisgn - Julian Bleeker notes from Kruzeniski Workshop

Every now and then I run into a post that brings back that passion and understanding at what is at my core. A post that I wish I wrote or had been able to express what is there at the core. A post with so many great bits that if I high lighted the great parts the whole thing would be yellow (not that I highlight much in yellow (more of orange, pink, and blue sort of guy).

Julian’s Notes from the Workshop on Designing Advanced Design

But enough expounding, what tickled my interest is Julian Bleeker's IxD 2011 Designing Advanced Design Workshop blog post which are notes from Micke Kruzeniski's IxDA workshop (you know, like the title says). The workshop exercise is interesting, but there this post really is enjoyable for me are the insights and everything that follows.

The focus on optimization and efficiency at a set size for certain processes and outcomes is critical. Once you scale beyond that efficiency decreases and costs rise. This lesson is one I see many small and smallish companies run up against. This can be really interesting to watch with internet-based products as it takes many people to keep something up and running and optimized, even when the design, functionality, purpose, and interactions with the service really haven't changed with the only change being there are many more people hitting and using the service than there were prior. In theory you are not producing any more of anything as it is all a copy of digital internet thing “X”, which sole ingredient is energy to appear as an interactive (or even static) internet object or interface elsewhere.

I also like this illustrative piece in the workshop as it brings to the forefront something I continually ponder as a differentiation crack between the US and Europe (possibly elsewhere in the world, but I don't have those examples) on production of things. In the US the common push is to get big and dominate, but in Europe, there are so many people who produce at a scale that gives them optimal quality and they do not move beyond that scale. As long as the crafts people can create a product at a scale that they can make a living and have the product be the best it can be without sacrificing quality they know their production threshold and where to stop. They have perfection in their mind and they have no or little interest in moving beyond that strict measure. (This European sense of quality is surfacing in locally grown food and artisan food circles in the US and other crafts.)

Krizeniski's 3 Approaches to Advanced Design

The Kruzeniski's workshop put a focus on 3 approaches to advanced design, which really require skilled designers who deeply understand their specialization, depths knowledge of materials, and the process of creation in that field. (A theme that surfaces in the BBC's Genius of Design, which I reviewed).

The three approaches are: 1) the Outlier, which works in “what if?” scenarios; 2) The Pantry that builds and iterates and tucks all of these steps and creations away to have on hand at some later point; 3) The Northstar, which takes a long view at the potential in the future and works toward that over time (see the Audi incremental iterations from future concept car to real product in the R8 that is used as an example).

There is so much more in Julian's collection of notes and insights found and shared in the workshop, that the whole piece is well worth a read.



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