Off the Top: Information Application Development Entries

Showing posts: 91-105 of 189 total posts


August 4, 2003

Antartica goes DHTML not Flash

Tim Bray explains why Antartica will be using DHTML and not Flash for its Visual Net application. These are some of the same problems I have with using Flash as a user in applications. It is very hard to get the interface close to right in Flash, which when compared to relatively easy to get it exactly right in (D)HTML (and yes I know the exactly right is a comparison of HTML to HTML, but there are millions, if not billions of people that have learned this interaction process).



July 20, 2003

Bray on browsers and standards support

Tim Bray has posted an excellent essay on the state of Web browsers, which encompasses Netscape dropping browser development and Microsoft stopping stand alone browser development (development seemingly only for users MSN and their next Operating System, which is due out in mid-2005 at the earliest).

Tim points out users do have a choice in the browsers they choose, and will be better off selecting a non-Microsoft browser. Tim quotes Peter-Paul Koch:

[Microsoft Internet] Explorer cannot support today's technology, or even yesterday's, because of the limitations of its code engine. So it moves towards the position Netscape 4 once held: the most serious liability in Web design and a prospective loser.

This is becoming a well understood assessment from Web designers and application developers that use browsers for their presentation layer. Developers that have tried moving to XHTML with table-less layout using CSS get the IE headaches, which are very similar to Netscape 4 migraines. This environment of poor standards compliance is a world many Web developers and application developers have been watching erode as the rest of the modern browser development firms have moved to working toward the only Web standard for HTML markup.

Companies that develop applications that can output solid standards compliant (X)HTML are at the forefront of their fields (see Quark). The creators of content understand the need not only create a print version, but also digitally accessible versions. This means that valid HTML or XHTML is one version. The U.S Department of Justice, in its Accessibility of State and Local Government Websites to People with Disabilities report advises:

When posting documents on the website, always provide them in HTML or a text-based format (even if you are also providing them in another format, such as Portable Document Format (PDF)).

The reason is that HTML can be marked-up to provide information to various applications that can be used by those that are disabled. The site readers that read (X)HTML content audibly for those with visual disabilities (or those having their news read to them as they drive) base their tools on the same Web standards most Web developers have been moving to the past few years. Not only to the disabled benefit, but so do those with mobile devices as most of the mobile devices are now employing browsers that comprehend standards compliant (X)HTML. There is no need to waste money on applications that create content for varied devices by repurposing the content and applying a new presentation layer. In the digital world (X)HTML can be the one presentation layer that fits all. It is that now.

Tim also points to browser options available for those that want a better browser.



May 29, 2003

Design for real users

Chad highlights an excellent design perspective, "design for real people". Real people are rushed (at least in the parts I am familiar with), tired, distracted, etc. It is not those in the perfect lab setting that are important, but those actually living life trying to find the information for a report that was due COB yesterday, while trying to arrange for a new print cartridge from the help desk that never seems to (not my life, but one I have observed).

Maybe when we are doing user testing we arrange for phone calls and messages to be hand delivered. When I was doing usability testing on a somewhat regular basis, I always did the testing at the user's desk to see their computer setup and other things that may be interfering with usage. I have noticed that pale colors do not work well in workspaces with direct sunlight, which visual designers have used darker color palettes and reduced "I can not find it" complaints.



April 19, 2003

Blurbs: Writing previews of Web pages

A February 2001 article by Dennis Jerz discusses Blurbs: Writing Previews of Web Pages, which is very helpful information that helps annotate links to ease and assist the users understanding what is behind "door number 2". The blurbs help the user by providing more than the short snippet in a link. This makes the browsing structures much more friendly.



April 3, 2003


March 30, 2003

Shopshifting using a Rough Cloud of Information

Shopshifting, is a well coined term I picked up from Mike Lee and something I am doing more and more with my Hiptop. In the Model of Attraction I discuss the a "rough cloud of information" that the user has following them. The mobile device can allow the user to have access to their desired information and make well informed decisions. I often use my Amazon Wishlist to find books or media I am interested in to physically see it and verify my interest in it, or to enter a new found item in the wish list. I entered one book into my wishlist while at Powells as it was full price and a large book I did not want to carry back. I did buy it yesterday with my Barnes and Noble discount and take it home. I also use IMDB while in the video store or Blockbuster to find DVD names or other movies with actors or actresses I like.

The "rough cloud of information" does take thinking about as not all information is accessible from mobile devices, it is not easy to drop into mobile devices, nor is some of the information called what I think it should be. Users often add metadata or change the descriptors for the information. I do this often as I am not attracted to what some want to call items or information chunks.



March 18, 2003

Unfortunately Hiptop does not think like Palm

Cory discusses the problem with the Danger Hiptop development plan, which is a controlled development society. I liked the sound of the Hiptop because it not only had much of the mobile functionality I was desiring, but also it had an open development environment. Well, that is not exactly the case. One of the fantastic things about Palm OS is it was made wide open and any schmo could scratch their own itch and create software that worked for them selves and then offer it to others. The Palm platform has a gazillion software apps that will work for anybody. This is too bad the Hiptop folks do not understand this. I really hope they will change their mind. I would happily dig back into Java to knock out some of the apps I need and add functionality to the Hiptop. I really like the Hiptop device, but I would love it if it had certain features and apps, which come from open development.



March 12, 2003

The future of UCD with attraction

Another snippet from Tanya from SXSW, this time from "Future of UCD" panel. Tanya picked out "users will not use item alone, but in a federation of devices", which is at the heart of the Model of Attraction (being presented at The IA Summit on Saturday March 22, 2003 right after the keynote). The future, which we are seeing pieces of now, gives more control to the user as to what they will do with the information and how the user wants to or will access the information. The body of research for Internet development has focussed too much time and effort on navigation (browsing is more encompassing or a term and more literal). Users not only browser for information, but search. The user is no longer constrained to a desk or building when they try to attract information they need to themselves and this difference greatly changes how we must think about providing solutions. It is long past time to retire navigations as a limiting metaphor and start working with a model that more closely represents what is literally happening. The navigation metaphor fails us as we try to encompass the future of information access, information use, and information reuse that has already begun to take hold around us.

One benefit of the Model of Attraction is that is provides a framework that includes information reuse. Many times an information application is built upon the perception that the output of the information form will be its only form. I have seen time and time again large organizations that have bought applications or built applications that only consider the initial output of information. That information form may be in a Flash movie, Acrobat PDF, PowerPoint presentation, Word document, dynamic Web site, or static HTML page (to name just a few options). What information creators do not consider is how the information will be reused. A PDF is great for printing or just reading, but pretty much fails for extracting information easily or having external pointers direct others to one piece of micro-content (a scentance, paragraph, or other delineated section). Each method of presentation of information has its own benefits and detractors. The one with the most legs is (X)HTML as is can be used on nearly all devices (desktop PCs, mobile handhelds, etc.) with little or no modifications, it is not the best medium for printing information, but if built to standards it can be easily converted and stored as the user desires. XML has the same promise, but one needs to work with a standard schema so that the information is widely useable and reusable.

Keep in mind the future is now. Our future needs metal models to help us build information applications and services for univeral usage.



March 1, 2003

Konfabulator is fabu baby

I finally downloaded Konfabulator and I am having fun. I am impressed with the widgets (small single purpose applications that elegantly sit on the desktop of a Mac). Go check it out, you may find that small application you are looking for, or you may create it with XML and JavaScript (what all the widgets are made with).



February 11, 2003

Extending Dreamweaver MX for PHP

O'Reilly Net offers Getting Dreamweaver MX Up to Speed with PHP, which discusses how to get and build the Dreamweaver extension you need to build PHP-based sites. Macromedia is now charging for the newest extensions (their perogative), but this article points out how to get the extensions you need for sessions and authentication.



Build your ideal creative team and other articles

Boxes and Arrows serves up three great articles right now. George Olsen shares his R&D (Relevant & Desirable article discussing the need for vision driven design in user-centered design. Scott McDaniel offers up What's Your Idea of a Mental Model?. My favorite of this current bunch is Erin Malone's Modeling the Creative Organization in which Erin walks through how to put together her idea of an ideal creative team. Her discussion is provides insight into a great approach.



February 9, 2003

Content management interview with Bob Bioko

Elearningpost interviews CMS wiz Bob Bioko. The article has an e-learning bent to it, but it is a great interview discussing content management. I really enjoy Bob's approach as it separates information from technology and stresses the importance of understanding the information and its needs prior to digging into the technology. This is brought out in this quote from the interview:

Firstly, technology changes a lot and focusing on technology is not the right thing to do. What's really important to me is figuring out what exactly you want from your learning system or information system. From my point of view, I have certain information resources that I would like to deliver to certain people in a certain way. That's not a technology question. That's not about what system I have. Rather its about what information do I have, who wants it and how do I deliver that information in the best possible way. Now obviously I would need a system to do that, but the infrastructure follows from the need I have, not the other way around.

When someone makes the decision the other way around, focusing on the platform, the software, the features etc., they limit and constrain themselves to what the system allows them to do. This is not to say that technology wont be a determining factor in what you actually have to, its just that technology should be a response to the problem not a definer of the problem.

Two other bon mots in this article include discussions of "context management" and the perenial question of "build versus buy".



February 4, 2003

Fusebox FLiP's for user centered design approach

While going through the Fusebox application development site (a coding framework for ColdFusion, J2EE, PHP, and ASP that helps separate coding from presenation by building reusable components and templates) I stumbled upon FLiP. The Fusebox Lifecycle Process (FLiP) section focusses on application development and project management "best practices". FLiP the steps are Personas and Goals, Wireframe, Prototype / Front-End Development, Application Architecting, FuseCoding, Unit Testing, Application Integration, and Deployment.

I was so happy to see personas, wireframing, prototyping, and application architecting as well as the suggested order. This is the path I have found to provide the best path for success. I was introduced to this process in the very early 1990s when working on a project to replace a mainframe application and moving it to the PC. The approach seemed solid and achieved some quick results with few hiccups. That approach has stayed with me and the focus on the user being the extremely important. Application developers often want to jump right into the coding and interface designers want to start crafting the visual design. Doing either with out proper understanding can easily lead to complications that are costly to correct.

The field of information architecture structures its approach to development on these tasks and roles. A great overview for application development is wonderfully laid out in Jesse James Garrett's The Elements of User Experience. Many that build applications have become familiar with these steps. Those wanting to learn programming and application development have found this the user-centered design approach is a great preparation. Why? Once the users are defined, the information structure defined, the interaction elements outlined, the interface outlined, and the framework for the application decided upon the coding becomes easy to focus upon. The coding portion of development becomes much easier because the interactions for the users are defined and the coding solutions are largely pre-defined.



February 1, 2003

Posting from Hiptop

This is a test post from my Hiptop. This post was done from my regular management page.



January 5, 2003

More future proofing information

Speaking of future proofing your information, Mark discusses CMS and information reuse. One quote that brings this to light is:

This ties you to your content management system. The further removed your raw data is from your published form, the harder it will be to migrate away from the tools that convert one to the other.

Mark also discusses how using HTML he then created PDF files of his Dive into Accessibility essays. HTML has much of the semantic tools needed and the structure to provide a reusable information repository.



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