Off the Top: Experience Design Entries

Showing posts: 46-60 of 78 total posts


August 4, 2003

Real Underground gets Flash right

Yes, I get crank when I experience Flash in places it fails (like the Macromedia site for ordering and their Forums for the tip of a very large iceberg), but there are some things that Flash just kicks ass. Experience the The Real Underground an interactive display of Beck's original London Underground map, the current map, and the actual geography. This Flash experience shows what would be very difficult to do otherwise.

Another good use of Flash is Gabe Kean's portfolio site, which scripts the pointer hand to only show over what is clickable, the site is meant to display past projects (and does it very well), and provides a good interface. One thing that does bug me is Gabe's address and other info one may want to grab for easy use in a PIM has to be retyped by the user, which greatly increases the ability to transpose info. Yes, I know this info can be lifted for unscrupulous means, but...



August 3, 2003

Sports venues go high tech for added experience

There are two recent articles about how technology is changing the experience at sporting events. Chris Monicatti adds flavor and details to St. Paul Hockey and Safeco Field swimming with data and replays at will. These technological advances are now in the luxury boxes, but the ability to add to the experience for the fan the the nosebleeds, should not be that far behind. Although the venue modifications in St. Paul can enhance any event, including concerts by changing the content of the images on the walls and the content available in the devices, which is a little bit more of a challenge for those in the cheap seats.

Currently, for the rest of us, the best it gets is box scores and news on handhelds while we are at games. Sports are data and information treasure troves for those of us that love delving into the info. Digging in the box scores and stats are how many learned to love math and statistics. Having updated info at the tips of your fingers at games would be incredible. The SF Giants had (and may still have) in 2001 a beaming portal to beam updated game day info to those with Palm OS devices so to keep score and keep up on the stats of each player. It was a nice treat. What is being touted is so much more.

Take me out to the ballgame.



July 24, 2003

Typeface indicates nice weather

The New York TImes Circuits section covers weather sensitive typefaces. The Dutch designers Erik van Blokland and Just van Rossum of LettError developed a malleable typeface that changes the form based on weather conditions. This would enable a person to perceive changes in the weather as they were reading their news or other information, all this done to changes in the typeface, which is being read for other content.

Samples of this work can be seen at the University of Minnesota Design School where a twin typeface demo is available as well as the temperature sensitive typeface.

These tools are not innately learned but would take time and instruction to get the user to the sensing ability. This type of secondary communication (the primary channel of information expression is the information being communicated in the content that the typeface is spelling out. Those of us that use and are attuned to our computer's audible cues do not have to think there is an error in the system, but it is conveyed in an audible tone that we recognize and associate with some state of being or in condition. Changing typefaces would be another cue to the world around us.



July 20, 2003

Jeffrey Veen on the State of the Web

Digital Web interviews Jeffrey Veen who discusses the current state of Web development. This is must read to understand, to not only understand where we are today, but also how Web teams are comprised today.

Remember when Web sites used to have huge home pages constructed entirely out of images so that designers could have control over typefaces? Thankfully, thatís mostly a thing of the past now. We all understand that speed is crucial in usability and, therefore, success. The designers who are left nowóthe ones who have succeededóare the ones with an aesthetic that is based on what the Web is capable of, and not some antiquated notion of graphic art applied as decoration to some obscure technical requirements.
Also, specialization is creeping into our industry and thatís a great thing. Weíre seeing Web design split into disciplines like interaction design, information architecture, usability, visual design, front-end coders, and more. Even information architecture is subdividing into content strategists, taxonomists, and others. I think we can safely say that there is no such thing as a ìWebmasterî anymore.

There are many more gems in this interview, including the state of Web standards and poor job Microsoft is doing to allow the Web move forward. (Jeffrey Veen's observations can regularly be found at Jeffrey Veen's online home.



April 26, 2003

Jeff Veen on urban design

Also in Jeffrey Veen's recent postings are insights on Urban Design. I was reminded of the experience urban design can have on the users of the city on my trip to Portland, Oregon. Portland is extremely walkable and has much character downtown, even on weekends. The downtown space of Portland is created to enhance public transportation and on a weekend day it does not have the vacant echoing canyon feeling of other cities' downtown areas.



February 11, 2003

Build your ideal creative team and other articles

Boxes and Arrows serves up three great articles right now. George Olsen shares his R&D (Relevant & Desirable article discussing the need for vision driven design in user-centered design. Scott McDaniel offers up What's Your Idea of a Mental Model?. My favorite of this current bunch is Erin Malone's Modeling the Creative Organization in which Erin walks through how to put together her idea of an ideal creative team. Her discussion is provides insight into a great approach.



January 14, 2003

Peel exposes layered storytelling

Design Interact examines the Seattle design firm Peel and their layered storytelling approach to information structures. Layered storytelling is explained:

Layered storytelling means that a site opens much like a film, with a splash of music, photography and animation, but not a lot of information. If you stay on the top level of the site, your experience is similar to watching a documentary on television. But if you click on any topic, you dive down into a more book-like experience, with long texts and additional background information. The idea is that a visitor skims along the surface until he or she finds something interesting and then digs in to read more.

This appoach provides the ability to have a one way interaction with the site as it entertains and informs, but when the user is attracted to a topic, idea, or visual cue they can interact and find out more. I have enjoyed the layered storytelling approach when I have encountered it. It does seem like it would have the same repeat user problems that other multi-media interfaces encounter, in that having to wait for load times before interacting or navigating is usually problematic. Providing an option to use the layered storytelling or providing it the first time by default (but if a user is like me and works with three or four browsers open or working from many computers, setting a cookie to track repeat use will not solve the issue).

This too is worth coming back to as it provides intamacy with the user and a topic. This can help break down some of the dry appearance of some dull topics that are difficult to unwrap, like sciences, urban planning, the history of duct tape, etc.



December 29, 2002

Up the kilt of the BBC redesign

Matt has posted a PDF of the detailed BBC redesign process, which is well worth the download time (7.3 MB plus). This is how the process should be done and is done often in places that care to do it right. This process takes time, which equates to money, but the reward is happy satisfied users.

At first I found it a slight bit odd that the Beeb would target their voice map (page 16) to the fun and highbrow side of the map. I understand highbrow, but fun over functional seemed odd at first (possibly since I work with clients that should be focussing on the functional and not so fun side of the map (some think of the fun at the detriment of functional). But, having the Beeb America channel help understand the fun side of the site. There is a lot of information that the Beeb produces and much of it is instructional/educational, which benefits from having the fun element. I have tended to think of the BBC as a resource for my news, and growingly so my information (gardening, etc) and entertainment.



December 2, 2002

Adam and Nathan Part II

Adam and Nathan discuss experience design, part two. This second part gets a little deeper than the first and aims more at defining than tearing apart.


December 1, 2002

UPA Calendar of Events

N2S (note to self): UPA calendar of conferences covers more than just UPA events. This could prove a good resource for coming attractions.


November 21, 2002


November 17, 2002

Conferenece envy

Matt has been chronicling his experience at Doors of Perception held in Amsterdam. Matt offers his notes from: day 1, day 2 morning, day 2 afternoon, day 3, and day 3 final notes. This and ASIS&T were two conferences I really wanted to attend this Fall, but the move and house have eaten my money. I am saving myself for the Spring for SXSW, ASIS&T IA Summit, and possiblly DUX along with the possibility of Good Experience Live.

I did pop up to Philly to meet-up with some AIfIA Board members, other leadership counsel folks, and members. It was a great treat. I really wished I was staying for the ASIS&T conference (next year) and spending more time with these folks.

The train up was good as I got a lot of writing done (remember to take headphones if you are not on a "quiet" car, which do not run on weekends). The seat I was in on the way up did not have a functioning electrical socket, so I was pulling on batteries (not to worry I have a TiBook with 4 to 5 hours of battery). I was able to edit, read, write, and work on some graphics last evening and on the train back today. What a wonderful way to travel, particularly to Philly.



November 10, 2002

Tablet Hotels gets Experience Design and IA right

The November 2002 edition of ID Magazine reviews Tablet Hotels. For those that are not familiar, Tablet Hotels is a Web site that focusses on well designed hotels that are not from the cookie cutter molds of the large chains. These boutique hotels presented are from around the world. The site allows users the ability to select by location, amenities, and the traveler's agenda.

The response to "What was the biggest design challenge in creating the site?" points to the success:

The booking path was the greatest design challenge. We built our own proprietary real-time reservation engine, and when we began, we really wanted to create something outstanding and above and beyond the sterile process that's out there now. However, as we got into it, we found ourselves handcuffed by the antiquated systems that the engine had to connect to (GDS and hotel inventory systems). Throw in the fact that our site caters to an international audience and that the language terms and general policies of hotels vary greatly throughout the world, and we had our work cut out for us in our information architecture.

The small site of Tablet Hotels had not only their own information architecture (micro IA) to work through be the semantic variations of an industry so to digitally interact with various players (macro IA). The pairing of these two extremes seems to be wonderfully executed. The visual design of the site attracts the international customers searching for design and customer focussed hotels. Each hotel has a well written snippet and are photographed from design friendly perspectives. The reviews also offer a "citysense", which is a, self described, sensory guide to region covering: look, listen, taste, touch, and smell. The interactive components are also executed very well with allowing the user a the ability to select the elements/facets that are important to them when making the selection for their hotel.

The Tablet Hotel site is very well thought through and has spent much time and consideration walking through the whole array of Experience Design/User-Centered Design roles, including information architecture, to make a site that raises the bar for other hotel sites.



October 23, 2002

Wahoo, Books

What a wonderful week in books. I just received Christina Wodtke's Information Architecture: Blueprints for the Web today and it looks fantastic. I have only leafed through it briefly, but it seems to cover the basis wonderfully and provide excellent guidence on how to get through IA successfully.

Saturday I picked up Jesse James Garrett's The Elements of User Experience: User-Centered Design for the Web and have read it in little snippets and have made it through a very good chunk in no time. Much of what I have learned over time, from experience, or from great thinkers like Jesse, which leads to successful Web sites or information applications is in this book. Knowing the steps and phases of approaching development will help you greatly. Jesse has it down for all to read and it is wonderfully written.

I am very glad to not only know these to folks, but that they are sharing what they have learn for others to gain from their experiences. This sharing is what the Web was build upon and will keep the Web improving into its next generations and incarnations. Congratulations guys!



July 2, 2002

Inner Navigation and Information Cascade

A couple of weeks ago I picked up Inner Navigation: Why we Get Lost in the World and How we Find Our Way by Erik Jonsson. I was interested in the title and a quick read of the cover and forward brought me to buy it. The book offers very short snippets about how folks lose their way in environments. The use of visual cues or the ignoring the visual cues and how they prompt us to make decisions or mis-decisions has had me interested. I have been reading one of the short stories most nights and pondering.

One of the other interesting elements is the disconnect between known right and wrong. There is a story or two about folks thinking they were heading one direction so to reach a destination, but were actually travelling in the opposite, or nearly opposite direction. The folks knew the destination was a block or two away, but yet kept travelling for many more blocks beyond what they figured was even possible. The brain gets filled with doubt and at the same time conviction that it has made the correct decision.

This has dovetailed with some readings from the past few months on Information Cascade, which Lisa Anderson and Charles Holt coined to explain individual choice that follows the trends of others, even though they know the trend is not in their best interest or will provide them a positive outcome. This echoes of the late '90s stock market, but also those following "guru's" statements because others have but value in them. Some of this can explain reliance on poor information vehicles, like the mis-use or improper use of PDF's to store and present information. PDF's provide a wonderful information vehicle to store information that is intended for exact visual representation of the information. PDF's now have poor methods of information extraction and searching (when compared to other information storage like a database that would output perfectly validating HTML as its presentation layer), but this all depends on the use and purpose of the end user for that information. PDF's gained prominence because others were using them to distribute information, even though there were issues with the intended purpose meshing with the information vehicle, the use by others developed a "herding" decision based on use by others.

There are many possible illustrations for these issues and the Inner Navigation book offers some great triggers to better personal examination to the world around us. These are some of my favorite books, the one that cause me to have introspection and outward observations in a new light and can tie other readings and knowledge together in new ways. Grow ye synaptic connections.



This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License.