Off the Top: Interaction Design Entries

Showing posts: 151-165 of 205 total posts


December 23, 2003

Tanya on Virtual Teams

Tanya offers up a wonderful brief discussion of virtual teams. This is a topic I really enjoy (I have products that I greatly favor (Groove and AIM/iChat) as it really helps productivity, but also the documentation process.



December 14, 2003

Widgetopia

I stumbled across Widgetopia, a collection of Web widgets corralled by Christina.



Keep It Short - Users Do Not Want to Read

I was excited this past week, as I got to go to the National Cancer Institute's (NCI) Usability Lab to participate in testing one of my client's sites. NCI is also behind Usability.Gov. We have been working with Ginny Redish and I have learned a lot. I found this past week to be a blast, well the parts at the Lab were a blast.

This week was the first time I have been able to be involved with usability tests in a lab. Up until now I have always done them at a user's desk, at a conference, or some other guerilla method. The scenarios, note taking, and interaction were similar, but the lab really seemed to evoke more open responses.

In the past I had found most users do not read much while they are seeking information, but once they find the information they will spend more time reading on the screen, print it, or save it out. A couple years ago when I was testing often I kept finding that we constantly needed to trim content and restructure the content for easier browsing or scanning.

This past week I was floored at how little users actually read now. The habits of skimming and browsing have become stronger skills and ones that the users strongly prefer to reading long text. The user wants their information now and many users would grown and bemoan even the sight of what appeared to be long text.

Another redesign I am working on has text that has been too long and too dense and I have been digging for research to help support the shortening of the text. I asked Ginny about the shortening of text and looking for research. Ginny pointed to her own handout on writing for the Web Writing for the Web (PDF document - 500kb). There is an accompanying biography for this handout and many other wonderful handouts on Redish & Associates, Inc. handouts page.

In looking into the shortening of text on browsing pages (as opposed to end page) I looked at Jakob Nielsen's Homepage Usability: 50 Websites Deconstructed for a reference I did find that nearly all the sites in his book had greatly shortened their browsing text on their pages. Amazon had decreased their text to a very minimal amount surrounding the links, but once you get to the actual product page the volume of information grows, but it the information is still well chunked and is easy to scan and find the bits that are of most importance to the user. The news sites offer a great guide to this skill also, BBC News and CNN are very good examples. The breadth of information on these last two sites and the ease to get to top news is fantastic, particularly at the BBC site, which is a favorite site to glean ideas.



Research Lab for Human Connectedness

The Media Lab Europe's research lab for Human Connectedness really has some great things in progress. The most news worthy of late has been tunA, which is a wireless sharing of your personal music device, which extends your personal info cloud and creates a local info cloud for others. tunA was covered in Wired News: Users Fish for Music article a couple weeks ago.

The group's focus tends to be connecting people by digital tools using aural and visual presentation methods. There are some very intriguing applications that could come out of this research.



December 3, 2003

Tog explains good design on bad products

Bruce 'Tog' Tognozzini writes When Good Design is => a Bad Product.

You take a mediocre product and rework the design to make it better. Your design is a success, by any reasonable measure, but the resulting new release is actually worse. You redouble your efforts and matters become untenable. It doesnít matter how brilliant and effective your designs, the more they improve the product, the less usable the product becomes.

The article is filled with wonderful illustrations that will help us better understand how to make better products.



November 13, 2003

Ivrea Interaction Design resource

Molly Wright Steensen and the folks at Ivrea have launched Hub: Intersections of Interaction Design in conjunction with the Foundations of Interaction Design Symposium. The Hub will be a long term resource and community maintained by the students and faculty of Ivrea. The site currently offers an interaction design "intersections" weblog (which desparately needs an RSS feed) and a great design resources section. Congratulations!



October 3, 2003

Raskin's Zooming Interface

Jef Raskin opens up a public demo of THE Zooming Interface. This interface is done with Flash for this demo of the concept. I find the tool very cool, but a wee bit buggy.

Read through the THE information to find out more about this open source project.



October 2, 2003

Compassion and the crafting of user experience

Adam provides a good form versus function essay in his Compassion and the crafting of user experience post. Make the time to read. Once again design without function is an unusable product, but function with good design is very enjoyable. Top designers understand the balance of form and function and make decisions on how the design will impact use. Those that are not to this point yet, do not have command of their craft, which should be a goal.



October 1, 2003

Apple love

Mark Morford explains why Apple deserve gushing adulation in his San Francisco Gate column. For me yesterday's plugging in a new digital video camera and having the video just seemingly show-up ready for viewing and importing into iMovie was another jaw-dropping simple it-just-works moment for me. There have been very few difficult moments for me and my Mac. And when they do occur I am tweaking at the command line and getting used to a slightly different syntax for the variant of UNIX that Apple uses. (Note: there is no need for me to play at the command line, but it is something I find fun and rewarding, in a sick build my own soda can sort of way.)

I was also able to use the a Firewire cable to connect to my video camera and have iChat sense it was attached and put me in video iChat mode automatically. Oddly the Sony camera did not come with an iLink (Firewire) cable, odd in that they own some of the rights to Firewire but do not use the superior technology out of the box, instead opting for the poorer quality USB product. The Sony camera came with a CD full of software for Windows machines and drivers so that Windows users can use the digital video output on their machines. My TiBook needed none of that, it just worked easily and wonderfully.

While I am off work for a few days to help Joy and Will adjust I get to fully live in a Mac world. I can get things done and fit work in easily, I have had no virus problems, bugs, halting interfaces, or connectivity problems that plague me at work. Having work environments standardize on Windows is akin to having them endorse non-productivity.

Needless to say I love my Mac and Apple's attention to detail. It is almost as if they care about me and the work I do, by just letting me do my work. Apple does not care if I am coding, programming, being creative, writing, or performing analytics it just allows me to be productive. The amount of money saved in using my Mac more than makes up any price difference (laughable in that there is not a comparable product in the Windows world) for a similar product.



September 9, 2003

Jess offers Searching for the Center of Design

Jess provides an excellent take on Searching for the center of design in Boxes and Arrows this month. Whether you develop "top-down" or "bottom-up" this is a great read and show great understanding. He really hits the nail on the head in that there is usually one person who chooses which direction to go, this is usually not a user group but a powerful stakeholder.

The best we can do is be well educated and bring a lot of experience and educate the stakeholder, if that is permitted. Add to your education by taking in Jess article.



August 4, 2003

Antartica goes DHTML not Flash

Tim Bray explains why Antartica will be using DHTML and not Flash for its Visual Net application. These are some of the same problems I have with using Flash as a user in applications. It is very hard to get the interface close to right in Flash, which when compared to relatively easy to get it exactly right in (D)HTML (and yes I know the exactly right is a comparison of HTML to HTML, but there are millions, if not billions of people that have learned this interaction process).



June 27, 2003

iChat AV has spell check

One quick item of note: Not only does iChat AV have great sound and wonderful video (been privy to both), but it has spell check. Yes spell check in iChat! I have been waiting for this for so long. It does not seem to be documented anywhere that I have found, but when I mis-type the words get a red underline, just like spell check in Safari, and I have the option of fixing.



June 23, 2003

Interact Lab research papers

Department of Informatics, University of Sussex, Interact Lab, HCI papers provides offerings in: Pervasive Environments and Ubiquitous Computing - Shared Interaction Spaces; Playing and Learning - Tangibles & Virtual Environments - Collaborative Learning; Theory & Conceptual Frameworks; Technology Mediated Communication; and Interactive Art. [hat tip Anne]



June 3, 2003

Social computing needs more than chat

I was awake at an hour only God, ravers, and vampires would love this morning and stumbled across Bill Thompson's BBC article about social computing needing to be more than chat. I went to bed after I read this then thought I may have dreamt the article, and did not know where I had read it. The article brings the recent hype about social software down to earth as it was and has been a discussion point in many things Internet since the late 1980s and early 1990s. Bill does suggest we may have evolved enough to discuss the social changes that are brought about in a digitally networked world without discussion of packets and protocols.

This article also jumps into the attention ideas get when published in a weblog as compared to an academic research paper. Bill's perspective is the lack of research into what has been discovered and written about previously is detrimental to social software and networking moving forward. This resonates with those who have liberal education backgrounds that have been taught to seek out the fountainhead of an idea and find what others have communicated so to build upon experiences rather than offer up a "me too" or a "that was my idea" (20 years or centuries after it was common thought).



April 1, 2003

iSociety - Mobile Phones and Everyday Life

iSociety Mobile Phones and Everyday Life, is a report looks at the impact of mobile devices as they impact everyday life. Looking at how we work with mobile devices today will help us set a framework for the future.



This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License.