Off the Top: Interaction Design Entries

Showing posts: 136-150 of 205 total posts


October 8, 2004

Web 2.0: Source, Container, Presentation

At Web 2.0 Jeff Bezos, of Amazon stated, "Web 2.0 is different. It's about AWS (Amazon Web Services). It's not on the web site for users to see. It's about making the internet useful for computers.". This is very appropriate today as it breaks the information model into at least three pieces: source, container, and presentation. Web 1.0 often had these three elements in one place, which really made it difficult to reuse the information, but even use it at times.

The source is the raw information or content from the creator or main distributor. The container is the means of transporting the information or content. The container can be XML, CSV, text, XHTML, etc. The presentation is what is used to make the information or content human consumable. The presentation can be HTML with CSS, Flash, PDF, feed reader, mobile application, desktop application, etc.

The importance of the three components is they most valuable when they stand alone. Many problems and frustrations for people trying to get information and reuse it off the web has been there has not been a separation of the components. Take most Flash files, which tie the container and the presentation in one object that is proprietary and can be extremely difficult to extract the information for reuse. The same also applies to PDF files as they too are less than optimal for sharing information for anything other than reading, if the PDF can be read on the device. As mobile use of the internet increases the separation is much more valuable. The separation has always been the smart thing to do.

Today Google launched a beta of their Google SMS for mobile devices. The service takes advantage of the Google web services (source) and allows mobile users to send a text message with a query (asking "pizza" and providing the zip code) and Google responds with a text message with information (local pizzerias with their address and phone numbers). The other day Tantek demonstrated Semantic XHTML as an API, which provides openly accessible information that is aggregated and reused with a new presentation layer, Flash.

More will follow on this topic at some point in the not too distant future, once I get sleep.



September 5, 2004

Emerging Class Divide with Technology

Ben Hammersly does a wonderful job of highlighting the current state of The Emerging Two Cultures of the Internet and extends it in More on the Emerging Two Cultures. The two cultures are the geeks and real people. There are many tools and means to access digital information on the internet, but these are mostly available to the geeks that are early adopters or in some cases the adopters. Ease of use has not hit many of our friends and relatives.

Ben looks at the web as an place that again takes increasing knowledge and understanding of the arcane to get through the mire of spam, nefarious pop-ups, and viruses. There are some of us that understand how to go about doing this dance (or bought a Mac to make the whole thing easier) and do not find it difficult, but many would like to have the hours back to work on things more fun. The average person does not have the capabilities or time to stay on top of all these things. Ben's description of the Windows XP SP2 pitfall is right in line with the diverging communities. There is not a need for these, if things were done better in the first place.

Easing the Digital Realm

We have a system of tools that make information creation easy in digital formats. These tools may not be our best friend as of yet as many tools may be seemingly easy to use, but the tools are lacking when trying to easily develop information in an optimal format to ease the use of the information by the person consuming or interacting with that information. As people accessing information we find a lot of information, we may not always find the information we desire or need.

But, once we get the information and try to consume that information by copying parts into our reference notes for our work we run into difficulties. We also have problems storing the information so we can have it at the ready when we need it. It is very difficult, not impossible, to have information follow us in our Personal InfoCloud, which is our repository of information we want following us for our easy use and reuse.

Unfortunately those of us that can wrangle and have the time to wrangle with the tools to get them to easily, efficiently, and accurately perform in a manner that makes our lives easier are relatively few. There should not be two classes of people, things need to get better. The focus needs to get on the people using information and trying to reuse it.



September 1, 2004

Gordon Rugg and the Verifier Method

In the current Wired Magazine an article on Gordon Rugg - Scientific Method Man (yes, it is the same Gordon Rugg of card sorting notoriety). The article focuses on his solving the Voynich manuscript, actually deciphering it as a hoax. How he goes about solving the manuscript is what really has me intrigued.

Rugg uses a method he has been developing, called the verifier approach, which develops a means critical examination using:

The verifier method boils down to seven steps: 1) amass knowledge of a discipline through interviews and reading; 2) determine whether critical expertise has yet to be applied in the field; 3) look for bias and mistakenly held assumptions in the research; 4) analyze jargon to uncover differing definitions of key terms; 5) check for classic mistakes using human-error tools; 6) follow the errors as they ripple through underlying assumptions; 7) suggest new avenues for research that emerge from steps one through six.

One area that Rugg has used this has been solving cross-discipline terminology problems leading to communication difficulties. He also found that pattern-matching is often used to solve problems or diagnose illness, but a more thorough inquiry may have found a more exact cause, which leads to a better solution and better cure.

Can the verifier method be applied to web development? Information Architecture? Maybe, but the depth of knowledge and experience is still rather shallow, but getting better every day. Much of the confounding issues in getting to optimal solutions is the cross discipline backgrounds as well as the splintered communities that "focus" on claimed distinct areas that have no definite boundaries and even have extensive cross over. Where does HCI end and Usability Engineering begin? Information Architecture, Information Design, Interaction Design, etc. begin and end. There is a lot of "big umbrella" talk from all the groups as well as those that desire smaller distinct roles for their niche. There is a lot of cross-pollination across these roles and fields as they all are needed in part to get to a good solution for the products they work on.

One thing seems sure, I want to know much more about the verifier method. It seems like understanding the criteria better for the verifier method will help frame a language of criticism and cross-boundary peer review for development and design.



August 13, 2004

Design Engaged Announced

A new design forum has been announced, Design Engaged has been organized by Andrew Otwell and will be held in Amsterdam, Netherlands November 12 to 14, 2004. The format sounds very tempting.



August 3, 2004

UXnet Aims to Unite the Splinters

Having trouble figuring what group will help you in your carreer as as a web designer that keeps information architecture, usability, interaction design, experience design, etc. in your toolbelt?

It seems there is a group that has come togther to help be the glue and bring all of these splintered groups together. UXnet aims to be the glue that draws the groups together. Many designers and UX/IA/ExD/Etc folks are lost in finding one good home and one or two good conferences. There are many resources, too many is what much of these designers and researchers say. Many of us wear many hats and need a good cross pollination to get better.

I have hope that UXnet will help close the chasm that keeps everybody apart. There are representatives from many groups as a part of the team pulling things together.



August 1, 2004

Profiled at InfoDesign

I am the current InfoDesign Profile - Thomas Vander Wal. This was harder than I thought it would be an many alternate answers ran through my mind, but I finally narrowed it down as much as I could. Peter has many other wonderful profiles and interviews at InfoDesign Special. I have been inspired and found new resources from these glimpses into other designers lives.



July 16, 2004

Gmail Simplifies Email

Since I have been playing with Gmail I have been greatly enjoying the greatly improved means of labeling and archiving of e-mail as opposed to throwing them in folders. Many e-mails are hard to singularly classify with one label that folders force us to use. The ability to drive the sorting of e-mail by label that allows the e-mail to sit accessibly under a filter named with the label make things much easier. An e-mail discussing CSS, XHTML, and IA for two different projects now can be easily accessed under a filter for each of these five attributes.

Dan Brown has written a wonderful article The Information Architecture of Email that dig a little deeper. Dan ponders if users will adopt the changed interface. Hearing many user frustrations with e-mail buried in their Outlook or other e-mail application, I think the improved interface may draw quite a bit of interest. As Apple is going this way for its file structure in Tiger (the next OS upgrade) with Spotlight it seems Gmail is a peak at the future and a good means to start thinking about easier to find information that the use can actually manage.



June 30, 2004

Future of Local Search on Mac

One of the best things I found to come out of the Apple WWDC keynote preview of the next update of the OS X line, Tiger, Spotlight. Spotlight is the OS file search application. Not only does Spotlight search the file name, file contents (in applications where applicable), but in the metadata. This really is going to be wonderful for me. I, as a user, can set a project name in the metadata and then I can group files from that point. I can also set a term, like "synch" and use AppleScript and Search to batch the files together for synching with mobile devices, easily. Another nice feature is the searches can be saved and stored as a dynamic folder. This provides better control of my Personal InfoCloud.

Steven Johnson provides the history of search in Apple, which has nearly the same technology in Cosmo slated for release in 1996.



June 17, 2004

Malcolm McCullough Lays a Great Foundation with Digital Ground

Today I finished reading the Malcolm McCullough book, Digital Ground. This was one of the most readable books on interaction design by way of examining the impact of pervasive computing on people and places. McCullough is an architect by training and does an excellent job using the architecture role in design and development of the end product.

The following quote in the preface frames the remainder of the book very well:

My claims about architecture are indirect because the design challenge of pervasive computing is more directly a question of interaction design. This growing field studies how people deal with technology - and how people deal with each other, through technology. As a consequence of pervasive computing, interaction design is poised to become one of the main liberal arts of the twenty-first century. I wrote this book because I ran into many people who believe that. If you share this belief, or if you just wonder what interaction design is in the first place, you may find some substance here in this book.

This book was not only interesting to me it was one of the best interaction books I have read. I personally found it better than the Cooper books, only for the reason McCullough gets into mobile and pervasive computing and how that changes interaction design. Including these current interaction modes the role of interaction design changes quite a bit from preparing an interface that is a transaction done solely on a desktop or laptop, to one that must encompass portability and remote usage and the various social implications. I have a lot of frustration with flash-based sites that are only designed for the desktop and are completely worthless on a handheld, which is often where the information is more helpful to me.

McCullough brings in "place" to help frame the differing uses for information and the interaction design that is needed. McCullough includes home and work as the usual first and second places, as well as the third place, which is the social environment. McCullough then brings in a fourth place, "Travel and Transit", which is where many Americans find themselves for an hour or so each day. How do people interact with news, advertisements, directions, entertainment, etc. in this place? How does interaction design change for this fourth place, as many digital information resources seem to think about this mode when designing their sites or applications.

Not only was the main content of Digital Ground informative and well though out, but the end notes are fantastic. The notes and annotations could be a stand alone work of their own, albeit slightly incongruous.



June 8, 2004

Model of Attraction and Personal InfoCloud Presentation

This evening I presented Understanding the Personal Info Cloud: Using the Model of Attraction to Vera Rhoads User Interaction with Information Systems class (INFM 702) in the University of Maryland, Master of Information Management program.

This was a great opportunity to present the Model of Attraction and the Personal InfoCloud information in one sitting. I have realized there is a lot of information in combining the two, but also some areas I could trim. I think the presentation could use a couple clear examples. It was also good to be back in a classroom, although slightly different from the presenting side.

Now I can focus on finishing the drafts of the articles on these subjects.



June 2, 2004

Peter Charts Attention

Peter has posted charts the facets of attention as described in Steven Johnson's book Mind Wide Open. This diagram is very helpful with out having read the book, but it will be more helpful once I have the book in my hands.



May 28, 2004

Apple Design Guidelines

Apple has published its Apple design guidelines, which are a great resource for anybody building an application. For many of us there is not much new, but it is a great resource to show clients and managers who are not sure about your user-centered development process.



January 27, 2004

Project Oxygen Still Alive

Project Oxygen has progressed quite well since we last looked in (Oxygen and Portolano - November 2001). Project Oxygen is a pervasive computing system that is enabled through handhelds. The system has the users information and media follow them on their network and uses hardware (video, speakers, computers, etc.) nearest the user to perform the needed or desired tasks. Project Oxygen also assists communication by setting the language of the voicemail to match the caller's known language. The site includes videos and many details.

Project Oxygen seems to rely on the local network's infrastructure rather than the person's own device. This creates a mix of Personal Info Cloud by using the personal device, but relies on the Local Info Cloud using the local network to extract information. The network also assists to find hardware and external media, but the user does not seem to have control over the information they have found. The user's own organization of the information is important for them so it is associated and categorized in a manner that is easy for them to recall and then reuse. When the user drifts away from the local network is their access to the information lost?

This project does seem to get an incredible amount of pervasive computing right. It would be great to work in an environment that was Project Oxygen enabled.



January 12, 2004

Doing Paper Prototyping

Matt asks for examples of people doing paper prototyping and he receives. This brief post with a few comments provides a great overview of this successful method of design and user testing.



January 2, 2004

InfoDesign is Now InformationDesign

Bogieland's InfoDesign has redesigned, restructured and moved to InformationDesign. The new site still has the great daily content and gems, but now includes sections for events, people, and others that have been part of the site, but not as easy to find. I also like the new XML feed, which will make seeing the updates more easily.

The new structure and design may make this site more than just my must read every morning before work, but also a resource to come return to regularly when I have more time. Peter and conspirators have done a great job with the new site.



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