Off the Top: User-Centered Design Entries
Showing posts: 91-105 of 232 total posts
Gordon Rugg and the Verifier Method
In the current Wired Magazine an article on Gordon Rugg - Scientific Method Man (yes, it is the same Gordon Rugg of card sorting notoriety). The article focuses on his solving the Voynich manuscript, actually deciphering it as a hoax. How he goes about solving the manuscript is what really has me intrigued.
Rugg uses a method he has been developing, called the verifier approach, which develops a means critical examination using:
The verifier method boils down to seven steps: 1) amass knowledge of a discipline through interviews and reading; 2) determine whether critical expertise has yet to be applied in the field; 3) look for bias and mistakenly held assumptions in the research; 4) analyze jargon to uncover differing definitions of key terms; 5) check for classic mistakes using human-error tools; 6) follow the errors as they ripple through underlying assumptions; 7) suggest new avenues for research that emerge from steps one through six.
One area that Rugg has used this has been solving cross-discipline terminology problems leading to communication difficulties. He also found that pattern-matching is often used to solve problems or diagnose illness, but a more thorough inquiry may have found a more exact cause, which leads to a better solution and better cure.
Can the verifier method be applied to web development? Information Architecture? Maybe, but the depth of knowledge and experience is still rather shallow, but getting better every day. Much of the confounding issues in getting to optimal solutions is the cross discipline backgrounds as well as the splintered communities that "focus" on claimed distinct areas that have no definite boundaries and even have extensive cross over. Where does HCI end and Usability Engineering begin? Information Architecture, Information Design, Interaction Design, etc. begin and end. There is a lot of "big umbrella" talk from all the groups as well as those that desire smaller distinct roles for their niche. There is a lot of cross-pollination across these roles and fields as they all are needed in part to get to a good solution for the products they work on.
One thing seems sure, I want to know much more about the verifier method. It seems like understanding the criteria better for the verifier method will help frame a language of criticism and cross-boundary peer review for development and design.
UXnet Aims to Unite the Splinters
Having trouble figuring what group will help you in your carreer as as a web designer that keeps information architecture, usability, interaction design, experience design, etc. in your toolbelt?
It seems there is a group that has come togther to help be the glue and bring all of these splintered groups together. UXnet aims to be the glue that draws the groups together. Many designers and UX/IA/ExD/Etc folks are lost in finding one good home and one or two good conferences. There are many resources, too many is what much of these designers and researchers say. Many of us wear many hats and need a good cross pollination to get better.
I have hope that UXnet will help close the chasm that keeps everybody apart. There are representatives from many groups as a part of the team pulling things together.
The User's Mind and Novelty
My commute-time reading of Steven Berlin Johnson's book, Mind Wide Open included the discussion of attention today, toward the end of Chapter 5, as Steven pointed out that Dopamine regulates the "novelty-seeking" axis. I began to think about MTV, Web development, advertising, and other entertainments. It seems much of the creative force in entertainment and design is aimed at triggering the novelty-seeking part of our brain to draw attention. I throw Web development in there as there is a desire for over decorating and using cool Flash (I love Flash, but it is often used as a container for content, which inhibits the easy consumption of the information) where it is not best used.
This also reminded me of a rough theory about executives and content owners and their understanding of Web design. The content owners and managers that get involved with their Web development want exciting and flashy sites developed because they are bored with their content. They have been working with their content for years and it is not interesting to themselves any longer, in short it is work not fun and the Web is fun. There seems to be a correlation to the formality of the content and the desire for Flash and over-the-top visual design. The finance and budget people want a banker lamp with words moving out of them. The legal department wants highly-graphic backgrounds for their text.
The cure for this injection of excitement is turning the focus to the users of the content, that are not bored with the information and need to find the information and are often craving the information. Focussing the content owner on how to make the words that are important and the text of desired information easy to consume helps turn the situation from decoration that distracts the user. The next step is to user test and show the roadblock, if not worse, that stands between the user and their desired information.
In terms of "novelty-seeking" for the users, their desired information is often the novelty. On information sites the users what to come and get what they want easily and quickly. Providing clarity to help the user get that which they need is the best service. The design should not be boring, but should be well though out to help direct the user's attention to what will help them the most. Information design skills and a solid understanding of how to use the medium well will benefit the user greatly as it will the content owners.
Malcolm McCullough Lays a Great Foundation with Digital Ground
Today I finished reading the Malcolm McCullough book, Digital Ground. This was one of the most readable books on interaction design by way of examining the impact of pervasive computing on people and places. McCullough is an architect by training and does an excellent job using the architecture role in design and development of the end product.
The following quote in the preface frames the remainder of the book very well:
My claims about architecture are indirect because the design challenge of pervasive computing is more directly a question of interaction design. This growing field studies how people deal with technology - and how people deal with each other, through technology. As a consequence of pervasive computing, interaction design is poised to become one of the main liberal arts of the twenty-first century. I wrote this book because I ran into many people who believe that. If you share this belief, or if you just wonder what interaction design is in the first place, you may find some substance here in this book.
This book was not only interesting to me it was one of the best interaction books I have read. I personally found it better than the Cooper books, only for the reason McCullough gets into mobile and pervasive computing and how that changes interaction design. Including these current interaction modes the role of interaction design changes quite a bit from preparing an interface that is a transaction done solely on a desktop or laptop, to one that must encompass portability and remote usage and the various social implications. I have a lot of frustration with flash-based sites that are only designed for the desktop and are completely worthless on a handheld, which is often where the information is more helpful to me.
McCullough brings in "place" to help frame the differing uses for information and the interaction design that is needed. McCullough includes home and work as the usual first and second places, as well as the third place, which is the social environment. McCullough then brings in a fourth place, "Travel and Transit", which is where many Americans find themselves for an hour or so each day. How do people interact with news, advertisements, directions, entertainment, etc. in this place? How does interaction design change for this fourth place, as many digital information resources seem to think about this mode when designing their sites or applications.
Not only was the main content of Digital Ground informative and well though out, but the end notes are fantastic. The notes and annotations could be a stand alone work of their own, albeit slightly incongruous.
Amazon Plog
Amazon is offering a "Plog" (personalized weblog) of offerings and order information as my front page to their site. I have a link to an order and offerings, which tell me what I rated or ordered in the past to get the offering.
I sort of like this front page as it has the info I am interested in, particularly why I am recommended a product and order info. I am not a fan of the "Plog" moniker. It is too much trying to "be" something, which it is not. Now if they could not return Dummies books when I search for DVDs or CDs.
E-mail I Can Use
I picked up a Gmail account over this long weekend. What , how did I get it? I bought it. Yes, I know they are free and I know it is still in beta. Yes, I got it from an auction site. No I do not think I am crazy.
- I subscribe to a lot of lists and I also get an incredible amount of e-mail to my personal address
- I do not have external SMPT access during the work day to post queries to lists or to quickly respond to mail.
- I did not have a Web mail account that allowed me to search or organize the e-mail as I wanted (searching through months if not years of list services is very helpful)
- I wanted to make sure I got a specific name
- I can use my mobile account to deal with personal e-mail and forward all other e-mail to Gmail
- I don't mind the advertising and having targeted ads is better than the garbage I don't care about
So far I am quite impressed with the interface. There are some things with the application that I was not expecting, such as spelling. I was also not expecting the labels for e-mails rather than silly folders. The labels allow for more than one category for each e-mail and the mail is not buried in a folder somewhere.
Apple Design Guidelines
Apple has published its Apple design guidelines, which are a great resource for anybody building an application. For many of us there is not much new, but it is a great resource to show clients and managers who are not sure about your user-centered development process.
Stitching our Lives Together
Not long ago Jeffrey Veen posted about Will you be my friend, which brought up some needs to better stitch together our own disperse information. An excellent example is:
For example, when I plan a trip, I try to find out who else will be around so I have people to hang out with. So my calendar should ask Upcoming.org, "Hey, Jeff says he's friends with Tim. Will he be in New York for GEL?"
This example would allow up to interact with our shared information in a manner that keeps it within our extended Personal InfoCloud (the Personal InfoCloud is the information we keep with us, is self-organized, and we have easy access to). Too many of the Web's resources where we store our information and that information's correlation to ourselves (Upcoming.org, LinkedIn, etc.) do not allow interactivity between online services. Some, like Upcoming and Hilton Hotels do provide standard calendaring downloads of the events and reservations you would like to track.
Some of this could be done with Web Services, were their standards for the interaction. Others require a common API, like a weblogging interface such as Flickr seems to use. The advent of wide usage of RSS feeds and RSS aggregators is really putting the user back in control of the information they would like to track. Too many sites have moved toward the portal model and failed (there are large volumes of accounts of failed portal attempts, where the sites should provide a feed of their information as it is a limited quantity). When users get asked about their lack of interest in a company's new portal they nearly always state, "I already have a portal where I aggregate my information". Most often these portals are ones like My Yahoo, MSN, or AOL. Many users state they have tried keeping more than one portal, but find they loose information very quickly and they can not remember, which portal holds what information.
It seems the companies that sell portal tools should rather focus on integration with existing portals. Currently Yahoo offers the an RSS feed aggregator. Yahoo is moving toward a one stop shopping for information for individuals. Yahoo also synchs with PDA, which is how many people keep their needed information close to themselves.
There are also those of us that prefer to be our own aggregators to information. We choose to structure our large volumes of information and the means to access that information. The down side of the person controlling the information is the lack of common APIs and accessible Web Services to permit the connecting of Upcoming to our calendar (it can already do this), with lists of known or stated friends and their interests.
This has been the dream of many of us for many years, but it always seems just around the corner. Now seems to be a good time to just make it happen. Now is good because there is growing adoption of standards and information that can be personally aggregated. Now is good because there are more and more services allowing us to categorize various bits of information about our lives. Now is good because we have the technology. Now is good because we are smart enough to make it happen.
Why Content Managment Fails
Adaptive Path's Jeff Veen explains Why Content Management Fails. It comes down to a people problem in his book, which I agree with.
It also comes down to poor initial analysis, poor product choice based on the initial analysis, poor implementation, and trying to solve a people and process problem with technology, which often just compounds the problem.
Also take a look at Peter's comments on Enterprise Content Management. Peter is Jeff's partner and has some great insights that I have experienced also. The framing the issue as a technology problem is one of the common failures and difficulties I have run into in the past seven years dealing with CMS. It did not take me long to figure out it is an information problem, process, and mostly a people problem. I seem to continually deal with people that do not understand the variables in the equation.
In my current role I am always witnessing managers on the client side wanting the glitzy and having little and&047;or poor quality content. Just as a content management technology will not solve content generation problems or turn your ragged tabby cat into a beautiful tiger, having a beautiful site will not solve the lack of good content. Hiring technologists to solve information and people problems is pouring money down a hole. The approach to the problems will not discover the problems as the right questions have not been asked, the right discovery methods have not been used, the right analysis has not been done, the right deliverables are not produced, which does not lead to success.
Project Oxygen Still Alive
Project Oxygen has progressed quite well since we last looked in (Oxygen and Portolano - November 2001). Project Oxygen is a pervasive computing system that is enabled through handhelds. The system has the users information and media follow them on their network and uses hardware (video, speakers, computers, etc.) nearest the user to perform the needed or desired tasks. Project Oxygen also assists communication by setting the language of the voicemail to match the caller's known language. The site includes videos and many details.
Project Oxygen seems to rely on the local network's infrastructure rather than the person's own device. This creates a mix of Personal Info Cloud by using the personal device, but relies on the Local Info Cloud using the local network to extract information. The network also assists to find hardware and external media, but the user does not seem to have control over the information they have found. The user's own organization of the information is important for them so it is associated and categorized in a manner that is easy for them to recall and then reuse. When the user drifts away from the local network is their access to the information lost?
This project does seem to get an incredible amount of pervasive computing right. It would be great to work in an environment that was Project Oxygen enabled.
Keeping the Found Things Found
This weeks New York Times Circuits article: Now Where Was I? New Ways to Revisit Web Sites, which covers the Keep the Found Things Found research project at University of Washington. The program is summarized:
The classic problem of information retrieval, simply put, is to help people find the relatively small number of things they are looking for (books, articles, web pages, CDs, etc.) from a very large set of possibilities. This classic problem has been studied in many variations and has been addressed through a rich diversity of information retrieval tools and techniques.
This topic is at the heart of the Personal Information Cloud. How does a person keep the information they found attracted to themselves once they found that information. Keeping the found information at hand to use when the case to use the information arises is a regular struggle. The Personal Information Cloud is the rough cloud of information that follows the user. Users have spent much time and effort to draw information they desire close to themselves (Model of Attraction). Once they have the information, is the information in a format that is easy for the user or consumer of the information to use or even reuse.
Doing Paper Prototyping
Matt asks for examples of people doing paper prototyping and he receives. This brief post with a few comments provides a great overview of this successful method of design and user testing.
Victor Summarizes Recognizing Digital Genre
Victor provides an overview of Recognizing Digital Genre, which is very similar to Andrew Dillon's Shape of Information. The quotes and insights of Recognizing are quite interesting to me. When you perform a lot of user testing this becomes apparent as you watch users place their mouse where they expect information as they try to perform tasks. I am thankful for the link to research.
Mixed Feelings about Apple Store in Bethesda Maryland
Mac Network News is reporting an Apple store coming to Bethesda, Maryland in Montgomery Mall.
I have very mixed feelings about the Apple store coming. While I trek to the Tysons and Clarendon stores in Northern Virginia and would love a store 5 to 10 minutes from my house, I still feel a very close tie to the local Apple resellers. I am a huge fan of the Absolute Mac store as they have an extremely knowledgeable staff, great customer service, and quick turn around times on perfectly done repairs and upgrades (I am willing to make the 20 minute trek to the store on Saturdays -- no late weeknight hours). (Absolute Mac has also been a fantastic resource to the local business community that understands Apple products let them get their job done and not have the computer get in the way.) I am also a customer of Mac Upgrades here in Bethesda and enjoy the ability to drop in on my way home from work or as a walk-in while doing other errands.
The local Apple resellers have provided expertise beyond what the Apple stores have provided and have better turn around on service times. The local stores are also very tied to the local community. The Absolute Mac store has been pushing to start a chapter of the local MUG, Washington Apple Pi, which would be a great meet-and-share for the Maryland Apple fans, while Mac Upgrades is a sponsor of Apple Pi.
All this said, I look forward to the Apple store coming to Montgomery Mall (my guess is it is going in where the Eddie Bauer store just vacated, which is near the official Palm kiosk). The Apple stores do a great job of introducing Apple products to the frustrated uninitiated PC consumers. The Apple stores are great venues to sit and watch new Apple users, be it iPod, iTunes, or Mac computers, come in and rave about their new found joy in digital consumer products and great computing products that actually let them do their job. I don't know how many times I hear customers stating they no longer battle their computer to do their work and are no longer wasting time or a lot of money on support for their PCs. These folks have been hardcore software programmers, business managers, store owners, students, designers, stay-at-home moms, etc. The love affair for Apple product grows from new seeds in Apple stores. The stores also provides hands-on experience to third-party consumer products and a broad array of software and add-ons.
While the Apple stores are great outreach and expansion devices for Apple and its great computing resources for consumers and enterprise buyers, the support and feeding on the Apple community has been performed by the local resellers and authorized repair shops. It would be great to have the Apple store offer repair and other services from Absolute Mac and Mac Upgrades, where applicable. Apple really needs to foster these relationships that have maintained and grown fans of great products for years.
Tanya on Virtual Teams
Tanya offers up a wonderful brief discussion of virtual teams. This is a topic I really enjoy (I have products that I greatly favor (Groove and AIM/iChat) as it really helps productivity, but also the documentation process.